Intro | Abraham Lincoln, you rose to the challenge as your country tore itself asunder. Seize the power of a new, younger world, one built on rail and steam, on progress and liberty, and break apart the chains of bondage. Great Emancipator, in this new time of strife and division, the time has come to unite your people once again. Lead your people to freedom and liberty, and end forever the shackles of the past. |
Ability | Emancipation Proclamation
Industrial Zones give +3 Loyalty per turn but your Plantations give -2 Loyalty per turn. Receive a free Melee unit after constructing Industrial Zones and their buildings. The free unit does not require resources when created or to maintain and receives +5 Combat Strength. |
Civilization | America |
Civilization Ability | Founding Fathers
All Diplomatic policy slots in the current government are converted to Wildcard slots. +1 Diplomatic Favor per turn for every Wildcard slot in their government. |
Civilization Unique Items | P-51 Mustang
American unique Atomic era air unit that replaces the Fighter. Gains +5 Combat Strength against fighter aircraft, has +2 flight range, and gains +50% experience. Film Studio A building unique to America. +100% Tourism pressure from this city towards other civilizations when the game enters the Modern era. |
Intro | Great warlord, Alexander, beneath your sword shall Macedon spread throughout the world. Every kingdom shall be a unique challenge to overcome, but the rewards will be great if you remain true and brave. Turn away from peace, for there is no way to establish your legacy but from conquering vast lands. Charge, Alexander, and lead your people to glory! |
Ability | To World's End
Cities do not incur war weariness. All military units heal completely when this player captures a city with a world wonder. |
Civilization | Macedon |
Civilization Ability | Hellenistic Fusion
Receive boosts upon city conquest: a Eureka for each Encampment or Campus in the conquered city and an Inspiration for each Holy Site or Theater Square. |
Civilization Unique Items | Hypaspist
Macedonian unique melee unit that replaces the Swordsman. +5 Combat Strength when besieging districts. 50% Additional Support Bonus. Hetairoi Macedonian unique heavy cavalry unit that replaces the Horseman. Additional +5 Combat Strength when adjacent to a Great General. +5 Great General points when killing an enemy unit. Starts with 1 free Promotion. Basilikoi Paides A building unique to Macedon.+25% combat experience for all melee, ranged land units, and Hetairoi trained in this city. Gain Science equal to 25% of the unit's cost when a non civilian unit is created in this city. May not be built in an Encampment district that already has a Stable. |
Intro | Amanitore, watchful Queen of Nubia, the empire you command shall claim the horizon as its border. Don't fear those who covet your abundant gold, for your archers can part their hair at five hundred paces. Your cities shall know prosperity and piety, wise queen, for the Land of the Bow honors its past as surely as it builds its own future. |
Ability | Kandake of Meroë
+20% Production towards all districts rising to +40% if there is a Nubian Pyramid adjacent to the City Center. |
Civilization | Nubia |
Civilization Ability | Ta-Seti
+30% Production toward Ranged units. All Ranged units gain +50% combat experience. Mines over strategic resources provide +1 Production. Mines over bonus and luxury resources provide +2 Gold. |
Civilization Unique Items | Pítati Archer
Nubian unique Ancient era unit that replaces the Archer. Stronger than the Archer with extra Movement. Upgrades to Crossbowman. Nubian Pyramid Improvement that unlocks with Masonry and must be built on Desert, Desert Hills or Floodplains. +2 Faith and +2 Food. Receives additional yields from adjacent districts. +1 Food if adjacent to a city center. For all other districts that award adjacency bonuses: +1 of the appropriate yield if that district is adjacent. |
Intro | Your wits will serve you well, Ambiorix. Where the size of your armies fail, use your head and gilded tongue to reclaim your land. Your allies will follow your lead and your strong spear arm will shatter the resistance of your enemies. Fight, great warrior-king! |
Ability | King of the Eburones
Your civilization gains Culture equal to 20% of the unit’s cost when a non-civilian is trained. Melee, Anti-Cavalry, and Ranged Units receive +2 Combat Strength for every adjacent unit. |
Civilization | Gaul |
Civilization Ability | Hallstatt Culture
Mines provide a minor adjacency bonus for all districts, a Culture Bomb of unowned territory, and receive +1 Culture. Specialty districts do not receive a minor adjacency for being adjacent to another district and these districts cannot be built adjacent to the City Center. |
Civilization Unique Items | Gaesatae
Gallic unique Ancient era unit that replaces the Warrior. This unit has increased cost and receives +10 Combat Strength when fighting units with a higher base Combat Strength. +5 Combat Strength vs. district defenses. Oppidum A district unique to Gaul that is cheaper and available earlier than the district it replaces, the Industrial Zone. The Oppidum district is defensible with a ranged attack. When the first Oppidum is constructed the Apprenticeship technology is unlocked. +2 Production adjacency bonus from Quarries and strategic resources. |
Intro | Your enemies will fear you, King Basil II, for you were forged in the fire. Let your cunning and ambition sharpen your blade. Protect your pride and stand against your foes, both within your walls and beyond. |
Ability | Porphyrogénnētos
Heavy and Light Cavalry units do full damage against cities following the same religion as Byzantium. Gain the Tagma unique unit when the Divine Right civic is discovered. |
Civilization | Byzantium |
Civilization Ability | Taxis
Units receive +3 Combat Strength or Religious Strength for each Holy City converted to Byzantium's Religion (including Byzantium's Holy City). Byzantium's Religion is spread to nearby cities when defeating a unit belonging to an enemy civilization or city-state. +1 Great Prophet point from cities with a Holy Site district. |
Civilization Unique Items | Dromon
Byzantine unique Classical era unit that replaces the Quadrireme that has additional range and receives +10 Combat Strength against units. Hippodrome A district unique to Byzantium. Replaces the Entertainment Complex district, provides +3 Amenities, and is cheaper to build. When the Hippodrome and buildings in this district are constructed, receive a Heavy Cavalry unit. Units granted from this district do not have a resource maintenance cost. Cannot be built in a city with a Water Park. |
Intro | Bà Triệu, your people will remember you as a goddess. Stand against those who would try to rein in your storm, and raise your sword in defiance. Neither family nor foe will hold you back. |
Ability | Drive Out The Aggressors
+5 Combat Strength for units fighting in Rainforest, Marsh, or Woods tiles. +1 Movement if they begin their turn there. Both these bonuses are doubled if the tile is your territory. |
Civilization | Vietnam |
Civilization Ability | Nine Dragon River Delta
All land specialty districts can only be built on Rainforest, Marsh, or Woods. Receive the following yields for every building on these features: +1 Culture in Woods, +1 Science in Rainforest and +1 Production in Marsh. Woods can be planted with the Medieval Faires civic. |
Civilization Unique Items | Voi Chiến
Vietnamese unique Medieval era ranged unit that replaces the Crossbowman. These units have additional movement and can move after attacking. They are also stronger when defending, more expensive, and have greater sight. Thành A district unique to Vietnam which replaces the Encampment. +2 Culture for each adjacent district. After Flight is researched receive Tourism equal to the Culture output. This district does not require population, is cheaper to build, cannot be built adjacent to the city center, does not provide Great People points, and is not a specialty district. |
Intro | It falls to you, Catherine de Medici, to use your gifts of knowledge and of the arts to unite your people. Steer carefully through these troubled times, Queen Mother of France. You will build great wonders, drawing visitors from all corners of the earth. With your keen awareness of all things, both those seen and those hidden in the shadows, your empire will certainly stand the test of time. |
Ability | Catherine's Flying Squadron
Has 1 level of Diplomatic Visibility greater than normal with every civilization that she's met. Receives a free Spy (and extra spy capacity) with the Castles technology. All spies start as Agents with a free promotion. |
Civilization | France |
Civilization Ability | Grand Tour
+20% Production toward Medieval, Renaissance, and Industrial era wonders. Tourism from wonders of any era is +100%. |
Civilization Unique Items | Garde Impériale
French unique Industrial era melee unit that replaces the Line Infantry. +10 Combat Strength when fighting on your capital's continent. Great General points for killing units. Château Unlocks the Builder ability to construct a Chateau, unique to France. +2 Culture. +1 Appeal. +2 Culture if next to a wonder. +1 Gold if next to a Luxury resource. Can only be built adjacent to Rivers, including on Floodplains. |
Intro | It falls to you, Catherine de Medici, to use your gifts of knowledge and of the arts to unite your people. Steer carefully through these troubled times, Queen Mother of France. You will build great wonders, drawing visitors from all corners of the earth. With your keen awareness of all things, both those seen and those hidden in the shadows, your empire will certainly stand the test of time. |
Ability | Catherine’s Magnificences
Improved Luxury resources adjacent to Theater Square districts or Châteaux receive +2 Culture. May initiate the Court Festival project in any city with a Theater Square district. |
Civilization | France |
Civilization Ability | Grand Tour
+20% Production toward Medieval, Renaissance, and Industrial era wonders. Tourism from wonders of any era is +100%. |
Civilization Unique Items | Garde Impériale
French unique Industrial era melee unit that replaces the Line Infantry. +10 Combat Strength when fighting on your capital's continent. Great General points for killing units. Château Unlocks the Builder ability to construct a Chateau, unique to France. +2 Culture. +1 Appeal. +2 Culture if next to a wonder. +1 Gold if next to a Luxury resource. Can only be built adjacent to Rivers, including on Floodplains. |
Intro | Trust your ambition, Chandragupta, for it led you to unify all of India. Unleash war elephants upon any rival who curses your name, proud Mauryan king. Once you reclaim the land for your people, your stepwells shall see it flourish. May the borders of your empire expand forever. |
Ability | Arthashastra
Can declare a War of Territorial Expansion after gaining the Military Training Civic. +2 Movement and +5 Combat Strength for the first 10 turns after declaring a War of Territorial Expansion. |
Civilization | India |
Civilization Ability | Dharma
Receives Follower Belief bonuses in a city from each Religion that has at least 1 Follower. Cities gain an Amenity for every Religion with at least 1 Follower. Missionaries have +2 spreads. +100% Religious pressure from your Trade Routes. |
Civilization Unique Items | Varu
Indian unique Classical era heavy cavalry unit. Adjacent enemy units receive -5 Combat Strength. Stepwell Unlocks the Builder ability to construct a Stepwell, unique to India. +1 Food and +1 Housing. +1 Faith if adjacent to a Holy Site district. +1 Food if adjacent to a Farm. Additional Housing, Faith, and Food as you advance through the Technology and Civics Tree. Prevents Food loss during Drought. Cannot be built on Hills or adjacent to another Stepwell. |
Intro | There will be those who underestimate you, but you are cunning and full of tricks, Queen Cleopatra. Your charm will establish indestructible alliances with the strongest leaders of the world. Keep your friends close by your side and you will find yourself untouchable, with the glory of Egypt primed to win over the world. |
Ability | Mediterranean's Bride
Your Trade Routes to other civilizations provide +4 Gold for Egypt. Other civilizations' Trade Routes to Egypt provide +2 Food for them and +2 Gold for Egypt. Trading with Allies earns twice as many bonus Alliance Points. |
Civilization | Egypt |
Civilization Ability | Iteru
+15% Production towards districts and wonders if placed next to a River. Does not receive damage from Floods. |
Civilization Unique Items | Maryannu Chariot Archer
Egyptian unique Ancient era ranged unit. 4 Movement when starting in open terrain. Sphinx Unlocks the Builder ability to construct a Sphinx, unique to Egypt. +1 Faith and +1 Culture. +2 Appeal. +2 Faith if next to a wonder. +1 Culture if built on Floodplains. Additional Culture once Natural History is discovered. Provides Tourism after researching Flight. Cannot be built next to another Sphinx. Cannot be built on Snow or Snow Hills. |
Intro | There will be those who underestimate you, but you are cunning and full of tricks, Queen Cleopatra. Your charm will establish indestructible alliances with the strongest leaders of the world. Keep your friends close by your side and you will find yourself untouchable, with the glory of Egypt primed to win over the world. |
Ability | Arrival of Hapi
Resources along Floodplains receive +1 Food and +1 Culture. Owned Floodplains tiles grant +1 Appeal to adjacent tiles instead of usual -1. |
Civilization | Egypt |
Civilization Ability | Iteru
+15% Production towards districts and wonders if placed next to a River. Does not receive damage from Floods. |
Civilization Unique Items | Maryannu Chariot Archer
Egyptian unique Ancient era ranged unit. 4 Movement when starting in open terrain. Sphinx Unlocks the Builder ability to construct a Sphinx, unique to Egypt. +1 Faith and +1 Culture. +2 Appeal. +2 Faith if next to a wonder. +1 Culture if built on Floodplains. Additional Culture once Natural History is discovered. Provides Tourism after researching Flight. Cannot be built next to another Sphinx. Cannot be built on Snow or Snow Hills. |
Intro | Claim the crown, Cyrus, King of Persia, for you are the anointed one. With immortal soldiers, and an unwavering faith, you will conquer and rule the peoples of the world. You may see many alliances forming around you, but do not be fooled - such is an antiquated and weak way of navigating the world. Make no promise unless it aids you in achieving your goals. |
Ability | Fall of Babylon
+2 Movement for the first 10 turns after declaring a Surprise War on a major civilization. No penalties to yields in occupied cities. Declaring a Surprise War only counts as a Formal War for the purpose of warmongering and war weariness. |
Civilization | Persia |
Civilization Ability | Satrapies
+1 Trade Route capacity with Political Philosophy civic. Receive +2 Gold and +1 Culture for routes between your own cities. Roads built in your territory are one level more advanced than usual. |
Civilization Unique Items | Immortal
Persian unique melee unit that replaces the Swordsman. Melee class unit with a ranged attack, Range 2. Strong defense strength. Pairidaeza Unlocks the Builder ability to construct a Pairidaeza, unique to Persia. +1 Culture and +2 Gold. +1 Appeal. +1 Culture for each adjacent Holy Site and Theater Square. +1 Gold for each adjacent Commercial Hub and City Center. Additional Culture and Tourism as you advance through the Technology and Civics Tree. Cannot be built on Snow, Tundra, Snow Hills, or Tundra Hills or adjacent to another Pairidaeza. |
Intro | Queen Dido, mother of Carthage, all your life you faced great threats and overcame them through wit and cunning. Wherever waves break on the shore, there your cities shall rise. The seas are your roads, the far horizon is your destiny and your refuge. |
Ability | Founder of Carthage
Can move their original Capital to any city with a Cothon they founded by completing a unique project in that city. +1 Trade Route capacity for each Government Plaza building and the Government Plaza district. +50% Production toward districts in the city with the Government Plaza. |
Civilization | Phoenicia |
Civilization Ability | Mediterranean Colonies
Begin the game with the Writing technology Eureka. Coastal cities founded by Phoenicia and located on the same continent as the Phoenician Capital are 100% Loyal. Settlers gain +2 Movement and +2 sight range while embarked. Settlers ignore additional Movement costs from embarking and disembarking. |
Civilization Unique Items | Bireme
Phoenician unique Ancient Era unit that replaces the Galley. Increased Combat Strength and Movement. Trader units are immune to being plundered if they are within 4 tiles of a Bireme and on a water tile. Cothon A district unique to Phoenicia for naval activity in your city. Replaces the Harbor district and cheaper to build. Must be built on Coast or Lake Terrain adjacent to land. +50% Production towards naval units and Settlers in this city. All wounded naval units in this city’s borders heal +100 HP each turn. |
Intro | Duchess of Aquitaine, regent of two lands, patron of troubadours and judge of the court of love, ascend your throne again. Inspire the hearts of your subjects, that they will cheer you and flock to your banners, for all who know your reign know your compassion. |
Ability | Court of Love
Great Works in Eleanor’s cities each cause -1 Loyalty per turn in foreign cities within 9 tiles. A city that leaves another civilization due to a loss of Loyalty and is currently receiving the most Loyalty per turn from Eleanor's civilization skips the Free City step to join this civilization. |
Civilization | England |
Civilization Ability | Workshop of the World
Iron and Coal Mines accumulate 2 more resources per turn. +100% Production towards Military Engineers. Military Engineers receive +2 charges. Buildings that provide additional yields when Powered receive +4 of that yield. +20% Production towards Industrial Zone buildings. Harbor buildings increase Strategic Resource Stockpiles by +10 (on Standard Speed). |
Civilization Unique Items | Sea Dog
English unique Renaissance era naval unit that replaces the Privateer. Has a chance to capture defeated enemy ships. Can only be seen by other Naval Raiders unless adjacent to it. Reveals Naval Raiders within sight range. Royal Navy Dockyard A district unique to England for naval activity in your city. Replaces the Harbor district. Also removes the Movement penalty for embarking and disembarking to and from this tile. Must be built on Coast or Lake Terrain adjacent to land. +1 Movement for all naval units built in Dockyard +2 Gold and +4 Loyalty per turn when built on a foreign continent. Cannot be built on Reef |
Intro | Duchess of Aquitaine, regent of two lands, patron of troubadours and judge of the court of love, ascend your throne again. Inspire the hearts of your subjects, that they will cheer you and flock to your banners, for all who know your reign know your compassion. |
Ability | Court of Love
Great Works in Eleanor’s cities each cause -1 Loyalty per turn in foreign cities within 9 tiles. A city that leaves another civilization due to a loss of Loyalty and is currently receiving the most Loyalty per turn from Eleanor's civilization skips the Free City step to join this civilization. |
Civilization | France |
Civilization Ability | Grand Tour
+20% Production toward Medieval, Renaissance, and Industrial era wonders. Tourism from wonders of any era is +100%. |
Civilization Unique Items | Garde Impériale
French unique Industrial era melee unit that replaces the Line Infantry. +10 Combat Strength when fighting on your capital's continent. Great General points for killing units. Château Unlocks the Builder ability to construct a Chateau, unique to France. +2 Culture. +1 Appeal. +2 Culture if next to a wonder. +1 Gold if next to a Luxury resource. Can only be built adjacent to Rivers, including on Floodplains. |
Intro | Elizabeth Regina, Virgin queen of England and monarch of the seas, you command the wooden wall that defends England from those who would seize it. Guard yourself against intrigues at home and abroad, and let your captains set sail at your command. Bow your head to no one, and Britannia shall rule the waves! |
Ability | Drake's Legacy
England's Trade Route Capacity is increased by 2 after acquiring your first Great Admiral (Must be a Rennaissance Era or earlier Great Admiral from the Standard Ruleset). Trade Routes to any city-state provide +3 Gold for every specialty district in the origin city. +100% Yields from Plundering Trade Routes with Naval Units. |
Civilization | England |
Civilization Ability | Workshop of the World
Iron and Coal Mines accumulate 2 more resources per turn. +100% Production towards Military Engineers. Military Engineers receive +2 charges. Buildings that provide additional yields when Powered receive +4 of that yield. +20% Production towards Industrial Zone buildings. Harbor buildings increase Strategic Resource Stockpiles by +10 (on Standard Speed). |
Civilization Unique Items | Sea Dog
English unique Renaissance era naval unit that replaces the Privateer. Has a chance to capture defeated enemy ships. Can only be seen by other Naval Raiders unless adjacent to it. Reveals Naval Raiders within sight range. Royal Navy Dockyard A district unique to England for naval activity in your city. Replaces the Harbor district. Also removes the Movement penalty for embarking and disembarking to and from this tile. Must be built on Coast or Lake Terrain adjacent to land. +1 Movement for all naval units built in Dockyard +2 Gold and +4 Loyalty per turn when built on a foreign continent. Cannot be built on Reef |
Intro | Heroic Frederick, king of the Germans, your task is to forge the independent states that surround you into an empire. You are blessed to be a great military leader – use those skills to bring these cities under your sway so they may develop into commercial and industrial powerhouses. Surely then the bards will sing of mighty Frederick with the red beard, the great Holy Roman Emperor. |
Ability | Holy Roman Emperor
Additional Military policy slot. +7 Combat Strength when attacking city-states. |
Civilization | Germany |
Civilization Ability | Free Imperial Cities
Each city can build one more district than usual (exceeding the normal limit based on Population). |
Civilization Unique Items | U-Boat
German unique Modern era naval unit that replaces the Submarine. Cheaper to produce, +1 Sight, and +10 Combat Strength when fighting on Ocean tiles. Able to reveal other stealthed units. Hansa A district unique to Germany for industrial activity. Replaces the Industrial Zone district and cheaper to build. + 2 Production bonus for each adjacent Commercial Hub, Aqueduct, Canal, and Dam districts. +1 Production bonus for each adjacent resource. +1 Production bonus for every two adjacent district tiles. |
Intro | Be kind, Gandhi Bapu, and you will find yourself surrounded by true friends. Keep the Indian people safe, guarding them with magnificent elephant warriors. Your faith will guide you to peace and harmony. Keep your mind open, and be the change you want to see in the world. |
Ability | Satyagraha
+5 Faith for each civilization (including India) they have met that has founded a Religion and is not currently at war. Opposing civilizations receive double the war weariness for fighting against Gandhi. |
Civilization | India |
Civilization Ability | Dharma
Receives Follower Belief bonuses in a city from each Religion that has at least 1 Follower. Cities gain an Amenity for every Religion with at least 1 Follower. Missionaries have +2 spreads. +100% Religious pressure from your Trade Routes. |
Civilization Unique Items | Varu
Indian unique Classical era heavy cavalry unit. Adjacent enemy units receive -5 Combat Strength. Stepwell Unlocks the Builder ability to construct a Stepwell, unique to India. +1 Food and +1 Housing. +1 Faith if adjacent to a Holy Site district. +1 Food if adjacent to a Farm. Additional Housing, Faith, and Food as you advance through the Technology and Civics Tree. Prevents Food loss during Drought. Cannot be built on Hills or adjacent to another Stepwell. |
Intro | Genghis Khan, your cunning built Mongolia an empire from the back of your horse. Always charge to meet enemy cavalry, for a victory can draw them to your ranks. Send your swift and powerful Keshig archers to hasten your citizens across the land. Soon, the steady drumbeat of Mongolian cavalry is a sound you will teach the world. |
Ability | Mongol Horde
All cavalry class units gain +3 Combat Strength and a chance to capture defeated enemy cavalry class units. |
Civilization | Mongolia |
Civilization Ability | Örtöö
Starting a Trade Route immediately creates a Trading Post in the destination city. Receive an extra level of Diplomatic Visibility for possessing a Trading Post in any city of a civilization. All Mongolian units double the usual Combat Bonus for having a higher level of Diplomatic Visibility than their opponent. |
Civilization Unique Items | Keshig
Mongolian unique Medieval Era Ranged Cavalry unit. Can escort moving civilian and support units at their higher Movement speed. Ordu A building unique to Mongolia. Grants an ability that gives +1 Movement to Heavy and Light Cavalry trained in this city. +25% combat experience for all cavalry and siege class units trained in this city. Strategic Resource Stockpiles increased +10 (on Standard Speed). May not be built in an Encampment district that already has a Barracks. |
Intro | Much rests upon your shoulders, King Gilgamesh. Your own people, and many people of the world, look to you as leader. But you are more than a mere man, and the weight of the world will never cause you to waver. Encourage the people of Sumer to settle the fertile lands along rivers, and be sure to choose your allies carefully - for there will be many vying for a piece of your strength. Venture forth, for it is time to begin your epic tale. |
Ability | Adventures of Enkidu
When at war with a common foe, they and their allies share pillage rewards and share combat experience gains if within 5 tiles. Their Alliances gain Alliance Points for being at war with a common foe. +5 Combat Strength against units of players at war with you and your ally. |
Civilization | Sumeria |
Civilization Ability | Epic Quests
When you capture a Barbarian Outpost, receive a Tribal Village reward in addition to the usual Gold. Pay half the usual cost to levy city-state units. |
Civilization Unique Items | War-Cart
Sumerian unique Ancient era unit. Stronger than all other starting units. No penalties against anti-cavalry units. 4 Movement if this unit starts in open terrain. Ziggurat Unlocks the Builder ability to construct a Ziggurat, unique to Sumeria. +2 Science. +1 Culture if next to River. Cannot be built on Hills but may be built on Floodplains. |
Intro | Daring Gitarja, Majapahit queen of ten thousand islands, Indonesia's seas are your greatest strength. As Exalted Goddess of the Three Worlds, you shall spread your divine influence to all waters touched by the sun. Rely upon your loyal fleet, bold queen! Unleash a frightful storm upon those who bring strife to Indonesian shores. |
Ability | Exalted Goddess of the Three Worlds
Naval units can be purchased with Faith. Religious units pay no movement to embark or disembark. +2 Faith to City Centers that are adjacent to Coast or Lake tiles. |
Civilization | Indonesia |
Civilization Ability | Great Nusantara
Coast and Lake tiles provide a minor adjacency bonus for Holy Site, Campus, Industrial Zone, and Theater Square districts. +1 Amenity from entertainment to each Entertainment Complex adjacent to a Coast or Lake tile. |
Civilization Unique Items | Jong
Indonesian unique Medieval era naval unit that replaces the Frigate. Formation units all inherit escort's Movement speed and +5 Combat Strength when in a formation. Kampung Unlocks the Builder ability to construct a Kampung, unique to Indonesia. +1 Production and +1 Housing. +1 Food for each adjacent Fishing Boat. Additional Production, Housing, and Tourism as you advance through the Technology and Civics Tree. Must be placed on a Coast or Lake tile adjacent to a sea resource. |
Intro | Gorgo, Queen of Sparta; glory to you and your loyal hoplite armies! Greece savors the blessings from Ares that every victory brings. And your people applaud your thoughtful governance and cultural marvels. Stand proud, for the legacy of Greece, and of your achievements, will be told over and over again for generations. |
Ability | Thermopylae
Combat victories provide Culture equal to 50% of the Combat Strength of the defeated unit. (on Standard Speed) +1 Combat Strength for every Military Policy slotted. |
Civilization | Greece |
Civilization Ability | Plato's Republic
One extra Wildcard policy slot in any government. |
Civilization Unique Items | Hoplite
Greek unique Ancient era anti-cavalry unit that replaces the Spearman. +10 Combat Strength if there is at least one adjacent Hoplite unit. Acropolis A district unique to Greece for cultural sites. Replaces the Theater Square district and cheaper to build. Awards 1 Envoy when completed. +1 Culture bonus for each adjacent district and an additional +1 Culture bonus for adjacent City Center. +2 Culture bonus for each adjacent wonder, Entertainment Complex, and Water Park. Can only be built on Hills. |
Intro | Great Hammurabi, your word is your law. You live and lead by your code, and will make sure that your empire does too. You see the world as a complex web of alliances, possibilities, and risks. Weigh the odds carefully, as you build your empire to unite Mesopotamia. |
Ability | Ninu Ilu Sirum
When each specialty district is constructed for the first time receive the lowest Production cost building that can currently be constructed in that district. Receive an Envoy when any other district is constructed for the first time. |
Civilization | Babylon |
Civilization Ability | Enuma Anu Enlil
Eurekas provide all of the Science for technologies. -50% Science per turn. |
Civilization Unique Items | Sabum Kibittum
Babylonian unique Ancient era melee unit. +17 Combat Strength against Heavy and Light Cavalry promotion class units. This unit has 3 Movement and sight. Palgum A building unique to Babylon. +1 Housing and +2 Production. Freshwater tiles receive +1 Food. City must be adjacent to a River. |
Intro | All men fear the approach of your ships, King Harald of Norway, Thunderbolt of the North. Your longboats dominate the waves, always at the ready to unleash their berserker armies on an unsuspecting shore. May Odin bless your kingdom and may the skalds sing tales of the victories of your mighty warriors. |
Ability | Thunderbolt of the North
Allows coastal raiding for all naval melee units and +50% Production toward all naval melee units. Receive Science from pillaging and coastal raiding Mines in addition to Gold. Pillaging or coastal raiding Quarries, Pastures, Plantations, and Camps provide Culture in addition to Faith. Gain the Viking Longship unique unit with Sailing. |
Civilization | Norway |
Civilization Ability | Knarr
Units gain the ability to enter Ocean tiles after researching the Shipbuilding technology. Naval melee units heal in neutral territory. Units ignore additional Movement costs from embarking and disembarking. |
Civilization Unique Items | Berserker
Norwegian unique Medieval era melee unit that replaces the Man-At-Arms. 4 Movement if this unit starts in enemy territory. +10 Combat Strength when attacking and -5 Combat Strength when defending against melee attacks. Stave Church A building unique to Norway. Required to purchase Apostles and Inquisitors with Faith. Holy Site districts get an additional standard adjacency bonus from Woods. +1 Production to each coastal resource tile in this city. |
Intro | All men fear the approach of your ships, King Harald of Norway, Thunderbolt of the North. Your longboats dominate the waves, always at the ready to unleash their berserker armies on an unsuspecting shore. May Odin bless your kingdom and may the skalds sing tales of the victories of your mighty warriors. |
Ability | Varangian Guard
75% Discount on Levying units and levied units receive Culture, Faith and Science from kills equal to 50% of the opponents' Combat Strength. |
Civilization | Norway |
Civilization Ability | Knarr
Units gain the ability to enter Ocean tiles after researching the Shipbuilding technology. Naval melee units heal in neutral territory. Units ignore additional Movement costs from embarking and disembarking. |
Civilization Unique Items | Berserker
Norwegian unique Medieval era melee unit that replaces the Man-At-Arms. 4 Movement if this unit starts in enemy territory. +10 Combat Strength when attacking and -5 Combat Strength when defending against melee attacks. Stave Church A building unique to Norway. Required to purchase Apostles and Inquisitors with Faith. Holy Site districts get an additional standard adjacency bonus from Woods. +1 Production to each coastal resource tile in this city. |
Intro | The great wave of Buddhism follows you, Shikken of Japan, Hojo Tokimune. Your people truly understand what it is to practice balance, and even your finest samurai will be well-learned and spiritually apt. Be strong, embrace the divine wind, and you will reach enlightenment. |
Ability | Divine Wind
Land units receive +5 Combat Strength in land tiles adjacent to Coast; naval units receive +5 Combat Strength in shallow water tiles. Builds Encampment, Holy Site and Theater Square districts in half the time. Units do not receive damage from Hurricanes. Civilizations that are at war with Japan receive +100% unit damage from Hurricanes in Japanese territory. |
Civilization | Japan |
Civilization Ability | Meiji Restoration
All districts receive an additional standard adjacency bonus for being adjacent to another district. |
Civilization Unique Items | Samurai
Japanese unique Medieval era melee unit that replaces the Man-At-Arms. Does not suffer combat penalties when damaged. Electronics Factory A building unique to Japan. Provides +4 Culture to this city after researching the Electricity technology. Its Production bonus is extended to all City Centers within 6 tiles that do not already have a bonus from this building type. |
Intro | Pious Jadwiga, praise be to the glory of God, the earth, and Poland! Most holy King, you will show your people the truth and the light, and they will move beyond to spread the word to others. Protected by great winged warriors, you will rise to meet any challenge you face with a devout grace unmatched by any other. |
Ability | Lithuanian Union
Poland's majority religion becomes the dominant religion in cities that loses a tile to a Polish Culture Bomb. Holy Sites gain a Faith adjacency bonus from adjacent Districts. All Relics provide bonus Faith (+2), Culture (+2) and Gold (+4). |
Civilization | Poland |
Civilization Ability | Golden Liberty
Culture Bomb adjacent tiles when completing an Encampment or Fort inside friendly territory. One Military policy slot in the current government is converted to a Wildcard slot. |
Civilization Unique Items | Winged Hussar
Polish unique Renaissance era unit. Pushes defending enemy units back from their hex in any battle where they score more damage. Defenders that cannot retreat suffer additional damage. Sukiennice A building unique to Poland. International Trade Routes from this city gain +2 Production; domestic Trade Routes gain +4 Gold. |
Intro | Wise Jayavarman, seventh to hold the name, the Khmer admire your dedication to their well-being. Your command of the land's fresh waters lets you feed your hungry people, just as it brings you ever closer to Heaven. Go forth, divine architect! Build an empire that approaches perfection—and may your enemies find their end beneath your mighty war elephants. |
Ability | Monasteries of the King
Holy Sites provide +2 Food and +1 Housing if placed on a river. Holy Sites trigger a Culture Bomb. |
Civilization | Khmer |
Civilization Ability | Grand Barays
+3 Faith and +1 Amenity from entertainment to each city with an Aqueduct. Farms provide +2 Food if adjacent to an Aqueduct. |
Civilization Unique Items | Domrey
Khmer unique Medieval era siege unit that replaces the Trebuchet. This unit has a higher Melee and Range Strength than the Trebuchet. It can move and shoot in the same turn and exerts zone of control. Prasat A building unique to Khmer. Replaces the Temple. Required to purchase Apostles and Inquisitors with Faith. Missionaries purchased in this city receive the Martyr ability which grants a Relic if this Missionary dies in Theological Combat. |
Intro | Prime Minister Curtin, you will lead Australia through challenge after challenge, and your people will emerge all the stronger for it. Others will seek friendship for your strength. If these friends prove loyal, your might and protection will carry you far. But stay vigilant, for aggression is not your natural course. |
Ability | Citadel of Civilization
+100% Production if either they have received a declaration of war in the past 10 turns or if they have liberated a city in the past 20 turns. |
Civilization | Australia |
Civilization Ability | Land Down Under
+3 Housing in coastal cities. Pastures trigger a Culture Bomb. Yields from Campuses, Commercial Hubs, Holy Sites and Theater Squares are +1 in tiles with Charming Appeal, +3 in Breathtaking. |
Civilization Unique Items | Digger
Australian unique Modern era unit that replaces Infantry. +10 Combat Strength when fighting on Coastal tiles. +5 Combat Strength when fighting on Neutral or Foreign Territory. Outback Station Unlocks the Builder ability to construct an Outback Station, unique to Australia. +1 Food and +1 Production. +1 Food for each adjacent Pasture. Additional Food and Production as you advance through the Technology and Civic Tree for adjacent Outback Stations and Pastures. Can only be built in Desert, Desert Hills, Grassland, and Plains tiles. |
Intro | João III, you stand firm in your beliefs and guide others to them. As you spread your religion and your trade networks beyond your shores, bring prosperity back to your people, so that they may experience new ways of being unlike any seen before. |
Ability | Porta do Cerco
All units receive +1 sight. +1 Trade Route capacity when a civilization is met. Open Borders with all city-states. |
Civilization | Portugal |
Civilization Ability | Casa da Índia
International Trade Routes must originate from a coastal city and can only reach cities on the coast or with a Harbor, but receive +50% towards all yields. Trader units have +50% range over water, and can embark as soon as they are unlocked. |
Civilization Unique Items | Nau
Portuguese unique naval melee unit that replaces the Caravel. Starts with 1 free Promotion and is less maintenance. Has two charges to build Feitorias. Feitoria Unlocks the Nau ability to construct a Feitoria, unique to Portugal. Provides +4 Gold and +1 Production. Trade routes sent to this city from Portugal gain +4 Gold and +1 Production. Can only be built adjacent to Luxury or Bonus resources in territory belonging to other Civilizations or City-States that you have Open Borders with. Must be built on a Coast or Lake tile adjacent to land and not adjacent to another Feitoria. Feitorias cannot be removed. Navigation School A building unique to Portugal. +25% Production towards naval units in this city. +1 Science for every two coast or lake tiles in this city. +1 Great Admiral and +1 Great Scientist point per turn. |
Intro | Hail Caesar! General, patrician, and dictator of Rome. Your people – and your ambition – call to you across the ages. The die is cast – and let none stand against your vision, whether they be your bitter foes, or your closest friends. |
Ability | Veni, Vidi, Vici
+200 Gold whenever you conquer a city for the first time or +100 Gold when you earn Gold from a Barbarian Outpost. The Gold amount granted for both becomes +500 Gold after you research Steel (on Standard Speed). |
Civilization | Rome |
Civilization Ability | All Roads Lead to Rome
All cities you found or conquer start with a Trading Post. If in Trade Route range of your Capital, they also start with a road to it. Your Trade Routes earn +1 Gold for passing through Trading Posts in your own cities. |
Civilization Unique Items | Legion
Roman unique Classical era melee unit that replaces the Swordsman. Can build a Roman Fort. Bath A district unique to Rome for city growth. Replaces the Aqueduct district and cheaper to build. It provides this city with a source of fresh water from an adjacent River, Lake, Oasis, or Mountain. Cities that do not yet have existing fresh water receive up to 6 Housing. Cities that already have existing fresh water will instead get +2 Housing. Must be built adjacent to the City Center. In either case, the Bath provides an additional bonus of +2 Housing and +1 Amenity. Must be built adjacent to the City Center. |
Intro | Minerva of the North, unmatched in learning and wisdom, you chose a life of culture over that of power. Light up your kingdom with art and music. Let Sweden be the guiding star for other civilizations to follow. Once more the world has a need for great patrons of the arts and culture—and it looks to you. |
Ability | Minerva of the North
Buildings with at least three Great Work slots and wonders with at least two Great Work slots are automatically themed when they have all their slots filled. She may construct the Queen's Bibliotheque in the Government Plaza. |
Civilization | Sweden |
Civilization Ability | Nobel Prize
Sweden gains 50 Diplomatic Favor when earning a Great Person (on Standard Speed). Sweden receives +1 Great Engineer point from Factories and +1 Great Scientist point from Universities. Having Sweden in the game adds three unique World Congress competitions starting in the Industrial Era. |
Civilization Unique Items | Open-Air Museum
Unlocks the Builder ability to construct an Open-Air Museum, unique to Sweden. Provides +2 Loyalty per turn in this city. +2 Culture and +2 Tourism for each type of terrain (Snow, Tundra, Desert, Plains or Grassland) in which at least one Swedish city is founded. One per city. Tiles with Open-Air Museums cannot be swapped. Queen's Bibliotheque A building unique to Sweden. This building provides 2 slots of Writing, Music, and any type of Art. Awards +1 Governor Title. Carolean Swedish unique Renaissance Era unit that replaces the Pike and Shot. Faster than the Pike and Shot. +3 Combat Strength per unused Movement. |
Intro | Kublai Khan, grandson of Genghis Khan, you will amass an empire to rival his. You know when to bend and when to strike to gain the advantage. Your wit and political prowess will serve you, as will your martial skill in your conquests. |
Ability | Gerege
One extra Economic policy slot in any government. Receive a random Eureka and Inspiration when establishing a Trading Post in another Civilization's city for the first time. |
Civilization | China |
Civilization Ability | Dynastic Cycle
Eurekas and Inspirations provide 50% of civics and technologies instead of 40%. When completing a wonder receive a random Eureka and Inspiration from the era of the wonder, if available. |
Civilization Unique Items | Crouching Tiger
Chinese unique Medieval era unit. Ranged unit with a Range of 1 and high combat strength. Great Wall Unlocks the Builder ability to construct the Great Wall, unique to China. +2 Gold. Provides an increase to Defense. Bonus to Gold if adjacent to other segments. Additional Culture and Tourism as you advance through the Technology Tree for adjacent segments. Must be built in a line along the borders of your empire. Can only be pillaged (never destroyed) by natural disasters. |
Intro | Kublai Khan, grandson of Genghis Khan, you will amass an empire to rival his. You know when to bend and when to strike to gain the advantage. Your wit and political prowess will serve you, as will your martial skill in your conquests. |
Ability | Gerege
One extra Economic policy slot in any government. Receive a random Eureka and Inspiration when establishing a Trading Post in another Civilization's city for the first time. |
Civilization | Mongolia |
Civilization Ability | Örtöö
Starting a Trade Route immediately creates a Trading Post in the destination city. Receive an extra level of Diplomatic Visibility for possessing a Trading Post in any city of a civilization. All Mongolian units double the usual Combat Bonus for having a higher level of Diplomatic Visibility than their opponent. |
Civilization Unique Items | Keshig
Mongolian unique Medieval Era Ranged Cavalry unit. Can escort moving civilian and support units at their higher Movement speed. Ordu A building unique to Mongolia. Grants an ability that gives +1 Movement to Heavy and Light Cavalry trained in this city. +25% combat experience for all cavalry and siege class units trained in this city. Strategic Resource Stockpiles increased +10 (on Standard Speed). May not be built in an Encampment district that already has a Barracks. |
Intro | Kupe the Navigator, you named the land of the long white cloud, and now you are called upon to settle new lands. Protect and honor the land and sea, just as your Toas protect your people. The Maori will guard the world’s natural beauty for all the ages after. |
Ability | Kupe's Voyage
Begin the game in an Ocean tile. Gain a free Builder and +1 Population when settling your first city. The Palace receives +3 Housing and +1 Amenity. +2 Science and +2 Culture per turn before you settle your first city. |
Civilization | Māori |
Civilization Ability | Mana
Begin the game with the Sailing and Shipbuilding technologies unlocked and with the ability to enter Ocean tiles. Embarked units gain +2 Movement. Unimproved Woods and Rainforest are +1 Production. Additional +1 Production from Mercantilism and +2 Production from Conservation. Fishing Boats provide +1 Food and a Culture Bomb to adjacent tiles. Resources cannot be harvested. Great Writers cannot be earned. |
Civilization Unique Items | Marae
A building unique to the Māori. +1 Culture and Faith to all of this city's tiles with a passable feature or natural wonder. After Flight is researched receive +1 Tourism to all of this city's tiles with a feature or natural wonder. Costs no maintenance. Has no Great Work slots. Toa Māori unique Classical era melee unit. Adjacent enemy units receive -5 Combat Strength. Can build the unique Pā improvement. Pā Unlocks the Toa ability to construct a Pā, unique to Māori. Occupying unit receives +4 Defense Strength, and automatically gains 2 turns of fortification. A Māori unit occupying a Pā heals even if they just moved or attacked. Must be built on a Hill tile. |
Intro | Lady Six Sky, great warrior mother of Dos Pilas and Wak Kab’nal, lead your people into a new dynasty. Let your reach grow long so you may conquer your enemies near and far. The Gods will guide you, and you will in turn guide your loyal citizens to victory. |
Ability | Ix Mutal Ajaw
Non capital cities within 6 tiles of the Capital gain +10% to all yields and when founded receive a builder. Other non capital cities receive -15% to all yields. +5 Combat Strength to units within 6 tiles of the Capital. |
Civilization | Maya |
Civilization Ability | Mayab
Settling adjacent to Fresh Water and Coast does not provide extra Housing, instead each Farm provides an additional +1 Housing, +1 Production for every adjacent Observatory, and +1 Gold. +1 Amenity for every Luxury adjacent to the City Center. |
Civilization Unique Items | Hul'che
Mayan unique Ancient Era ranged unit that replaces the Archer. Strong ranged attack. +5 Combat Strength when fighting a wounded opponent. Observatory A district unique to the Maya for scientific endeavors. Replaces the Campus district and cheaper to build. +2 Science bonus for adjacent Plantations. +1 Science bonus for every two adjacent Farm or district tiles. |
Intro | You did not liberate the Mapuche, young Lautaro—you inspired them to free themselves. Build totems to honor your ancestors and embolden their descendants. Such pride will fill the hearts of your cavalry as they redouble their raids into enemy lands. Stand with the Mapuche, axe-bearer, and cast a singular shadow. |
Ability | Swift Hawk
+10 Combat Strength when fighting Free Cities or civilizations that are in a Golden or Heroic Age. Defeating an enemy unit within the borders of an enemy city causes that city to lose 20 Loyalty and 40 loyalty if that civilization is in a Golden or Heroic Age. |
Civilization | Mapuche |
Civilization Ability | Toqui
Cities with an Established Governor provide +5% Culture, +5% Production, and +10% experience in combat towards all units trained in this city. These numbers are tripled in cities not founded by the Mapuche. All cities within 9 tiles of a city with your Governor gain +4 Loyalty per turn towards your civilization. |
Civilization Unique Items | Chemamull
Unlocks the Builder ability to construct a Chemamull, unique to Mapuche. +1 Production. Provides Culture equal to 75% of the tile's Appeal. Additional Tourism after researching Flight. Minimum Appeal of Breathtaking. Malón Raider Mapuche unique Renaissance Era unit. +5 Combat Strength bonus if within 4 hexes of friendly territory. Pillaging costs 1 Movement. |
Intro | King Ludwig, they call you mad, but your madness is the madness of dreams, of poetry and fairy stories. You imagined that the world could be otherwise, that we could build an enchanted kingdom where all seemed tedious and mundane. Oh Swan King, the world has need of your castles and knights, your dragon-haunted mountains and mystical grottoes. Come again, and give us new dreams. |
Ability | Swan King
Wonders, even if not finished, receive +2 Culture for every adjacent District. This Culture is displayed in the City Yields. All Culture adjacencies provide Tourism after discovering Castles. |
Civilization | Germany |
Civilization Ability | Free Imperial Cities
Each city can build one more district than usual (exceeding the normal limit based on Population). |
Civilization Unique Items | U-Boat
German unique Modern era naval unit that replaces the Submarine. Cheaper to produce, +1 Sight, and +10 Combat Strength when fighting on Ocean tiles. Able to reveal other stealthed units. Hansa A district unique to Germany for industrial activity. Replaces the Industrial Zone district and cheaper to build. + 2 Production bonus for each adjacent Commercial Hub, Aqueduct, Canal, and Dam districts. +1 Production bonus for each adjacent resource. +1 Production bonus for every two adjacent district tiles. |
Intro | Mansa Musa, great king of Mali, you are blessed with wealth beyond comprehension, yet you remain uncorrupted. Raise your eyes from the marketplace to the heavens and satisfy your heart’s great yearning for peace. Protect the prosperity of your people, and history will write your name in golden letters. |
Ability | Sahel Merchants
International Trade Routes gain +1 Gold for every flat Desert tile in the origin city. Receive +1 Trade Capacity every time you enter a Golden Age. |
Civilization | Mali |
Civilization Ability | Songs of the Jeli
City Centers gain +1 Faith and +1 Food for every adjacent Desert and Desert Hills tiles. Mines receive -1 Production and +4 Gold. May purchase Commercial Hub district buildings with Faith. -30% Production toward constructing buildings or training units. |
Civilization Unique Items | Suguba
A district unique to Mali specializing in finance and trade that replaces the Commercial Hub. Units, Buildings, and Districts are 20% cheaper to purchase with Gold and Faith in this City. +2 Gold bonus for each adjacent Holy Site. +2 Gold bonus from a tile containing a River edge. +1 Gold bonus for every two adjacent district tiles. Mandekalu Cavalry Mali unique Medieval Era unit that replaces the Knight. Trader units are immune to being plundered if they are within 4 tiles of a Mandekalu Cavalry and on a land tile. Combat victories provide Gold equal to 100% of that unit's base Combat Strength (on Standard Speed). |
Intro | Mighty Matthias, your feats at arms are matched only by the depth of your knowledge. Let your mighty Black Army serve as your strong hand on the battlefield, both as sword against your enemies and as shield protecting your faithful people, and ages to come will utter your name in awe. |
Ability | Raven King
Levied units gain an ability giving them +2 Movement and +5 Combat Strength. It costs 75% less Gold and resources to upgrade Levied units. If you Levy troops from a City-State receive 2 Envoys with that City-State. Gain the Black Army unique unit when the Castles technology is researched. |
Civilization | Hungary |
Civilization Ability | Pearl of the Danube
+50% Production to Districts and Buildings constructed across a river from a City Center. |
Civilization Unique Items | Thermal Bath
A building unique to Hungary. +2 Amenities and +2 Production extends to each city center within 6 tiles. These bonuses apply once to a city, and multiple copies of this building within 6 tiles of a city center do not provide additional bonuses. This city receives +3 Tourism and +2 additional Amenities if there is at least one Geothermal Fissure in this city's borders. Huszár Hungarian unique Industrial era unit that replaces Cavalry. +3 Combat Strength for every active Alliance. Black Army Hungarian unique Medieval Era unit that replaces the Courser. +3 Combat Strength for each adjacent Levied unit. |
Intro | Menelik II, great King and Emperor, you have a vision for your people. You will build both friendships and factories, alliances and railways, and use your wits and your wisdom to bring Ethiopia into a bright and free future. |
Ability | Council of Ministers
Receive Science and Culture equal to 15% of your Faith generation in cities founded on Hills. Units receive +4 Combat Strength on Hills. |
Civilization | Ethiopia |
Civilization Ability | Aksumite Legacy
Ethiopia’s International Trade Routes grant +0.5 Faith per resource at the origin. Improved resources provide +1 Faith for each copy the city owns. Can purchase Archaeological Museums and Archaeologists with Faith. |
Civilization Unique Items | Oromo Cavalry
Ethiopian unique Medieval era light cavalry unit. Has additional sight and receives no Movement penalty from moving in Hills. Rock-Hewn Church Unlocks the Builder ability to construct a Rock-Hewn Church, unique to Ethiopia. +1 Faith. +1 Faith for every adjacent Mountain and Hills tile. Provides Tourism from Faith, after researching Flight. +1 Appeal. Can only be built on Hills not adjacent to another Rock-Hewn Church. |
Intro | Tlatoani Montezuma, keep your eagle warriors happy and fed, and they will forever fight for your cause. As your Aztec empire unfurls across the land, you will never want for people to raise your walls, for you will be blessed with new, loyal workers as you conquer those around you. Go forth; Huitzilopochtli calls. |
Ability | Gifts for the Tlatoani
Luxury resources in his territory provide an Amenity to 2 extra cities. Military units receive +1 Combat Strength when attacking for each different Luxury resource improved in Aztec lands. |
Civilization | Aztec |
Civilization Ability | Legend of the Five Suns
Spend Builder charges to complete 20% of the original district cost. |
Civilization Unique Items | Eagle Warrior
Aztec unique Ancient era unit that replaces the Warrior. Has a chance to capture other civilization's military units by turning them into Builders. Tlachtli A building unique to the Aztecs. Provides 2 Amenities, +1 Culture, +2 Faith, and a Great General Point. |
Intro | Mother Earth has many gifts for you, King Mvemba a Nzinga. Your people know the dense woods and rainforests as their homes, and glide through them with ease. Great also are the gifts that come from travelers of distant lands. Keep an open mind, for the inspiration of the open world will let our people create art with power and majesty. |
Ability | Religious Convert
May not build Holy Site districts, gain Great Prophets, or found Religions. Gains all Beliefs of any Religion that has established itself in a majority of his cities. Receives an Apostle each time he finishes a M'banza or Theater Square district (of that city's majority Religion). |
Civilization | Kongo |
Civilization Ability | Nkisi
+2 Food, +2 Production, +1 Faith, and +4 Gold from each Relic, Artifact, and Sculpture Great Work of Art in addition to the usual Culture. Receive 50% more Great Artist, Great Musician, and Great Merchant points. Palace has slots for 5 Great Works. |
Civilization Unique Items | Ngao Mbeba
Kongo unique Classical era unit that replaces the Swordsman. +10 Combat Strength when defending against ranged attacks. Can move and see through Woods and Rainforest. Mbanza A district unique to Kongo that can only be constructed in Rainforest or Woods. Replaces the Neighborhood district but is available earlier and cheaper to build. Provides +5 Housing , +2 Food, and +4 Gold, regardless of Appeal. |
Intro | Shah of Shahs, who rose from bondage to become the wealthiest king in the world, we call to you! Sweep your forces across the land, and, with fire and steel, set the world alight once more, that we may better see the gold’s shine by the flames’ glow. |
Ability | Sword of Persia
+5 Combat Strength when attacking full Health Units. Cities not founded by Nader Shah receive +2 Faith and +3 Gold on Domestic Trade Routes. |
Civilization | Persia |
Civilization Ability | Satrapies
+1 Trade Route capacity with Political Philosophy civic. Receive +2 Gold and +1 Culture for routes between your own cities. Roads built in your territory are one level more advanced than usual. |
Civilization Unique Items | Immortal
Persian unique melee unit that replaces the Swordsman. Melee class unit with a ranged attack, Range 2. Strong defense strength. Pairidaeza Unlocks the Builder ability to construct a Pairidaeza, unique to Persia. +1 Culture and +2 Gold. +1 Appeal. +1 Culture for each adjacent Holy Site and Theater Square. +1 Gold for each adjacent Commercial Hub and City Center. Additional Culture and Tourism as you advance through the Technology and Civics Tree. Cannot be built on Snow, Tundra, Snow Hills, or Tundra Hills or adjacent to another Pairidaeza. |
Intro | Nzinga Mbande, queen of Ndongo and Matamba, warlord of the Imbangala, you know too well that power is not granted, but must be made anew in each instant. Beware those who would seize your lands and your people for their own ends. Strike back against those who would conspire against you, and take what is yours, if not by right, then by grand vision. |
Ability | Queen of Ndongo and Matamba
Cities receive +10% Yields if on the same continent as your Capital (Including your Capital), -15% if on another continent. |
Civilization | Kongo |
Civilization Ability | Nkisi
+2 Food, +2 Production, +1 Faith, and +4 Gold from each Relic, Artifact, and Sculpture Great Work of Art in addition to the usual Culture. Receive 50% more Great Artist, Great Musician, and Great Merchant points. Palace has slots for 5 Great Works. |
Civilization Unique Items | Ngao Mbeba
Kongo unique Classical era unit that replaces the Swordsman. +10 Combat Strength when defending against ranged attacks. Can move and see through Woods and Rainforest. Mbanza A district unique to Kongo that can only be constructed in Rainforest or Woods. Replaces the Neighborhood district but is available earlier and cheaper to build. Provides +5 Housing , +2 Food, and +4 Gold, regardless of Appeal. |
Intro | Pachacuti, son of the Sun, father to a prosperous people who dwell among lofty peaks. Let the mountains be roads to you, and mighty walls to your enemies, for you grow in strength where others would starve. O, Sapa Inca who shakes the earth, show strength and diligence, and your name will shine throughout all of history. |
Ability | Qhapaq Ñan
Domestic Trade Routes gain +1 Food for every Mountain tile in the origin city. Gain the Qhapaq Ñan improvement when Foreign Trade civic is discovered. |
Civilization | Inca |
Civilization Ability | Mit’a
Citizens may work Mountain tiles. Mountain tiles provide +2 Production and an additional +1 Production when the game reaches the Industrial Era. +1 Food to Mountain tiles for every adjacent Terrace Farm. |
Civilization Unique Items | Terrace Farm
Unlocks the Builder ability to construct a Terrace Farm, unique to the Inca. +1 Food. Provides +1 Housing. +1 Food for each adjacent Mountain Tile. Gain +2 Production for each adjacent Aqueduct district. Receive +1 Production if adjacent to Fresh Water and not an Aqueduct district. Additional Food as you advance through the Civics and Technology Tree for adjacency with other Terrace Farms. Can be placed on Grassland Hills, Plains Hills, and Desert Hills. Warak’aq Incan unique Medieval Era unit that replaces the Skirmisher. Stronger at ranged combat than the Skirmisher and +1 additional attack per turn. Qhapaq Ñan Unlocks the Builder ability to construct a Qhapaq Ñan, unique to Pachacuti. Acts as a movement portal on a mountain range, allowing units to move into it and exit from another portal at the cost of 2 Movement. Trade Routes traveling through it can multiply the Gold they get from districts at their destination. Can only be built on an adjacent Mountain tile. Cannot be pillaged or removed. |
Intro | Your people look to you, Emperor Pedro II, to lead Brazil onto the world stage. Use your reputation as a patron of artists, scientists, and engineers to draw the greatest minds to our fertile home. For it is in the lush rainforests, teeming with life, that your people thrive. Watch them in the Carnival as they dance the samba in celebration of your great feats, Pedro the Magnanimous. |
Ability | Magnanimous
After recruiting or patronizing a Great Person, 20% of its Great Person point cost is refunded. |
Civilization | Brazil |
Civilization Ability | Amazon
Rainforest tiles provide +1 adjacency bonus for Campus, Commercial Hub, Holy Site, and Theater Square districts, and grant +1 Appeal to adjacent tiles, instead of the usual -1. |
Civilization Unique Items | Minas Geraes
Brazilian unique Industrial era unit that replaces the Battleship. Stronger than the Battleship. Unlocked by Nationalism. Street Carnival A district unique to Brazil. Replaces the Entertainment Complex district, and provides +2 Amenities. Also unlocks the Carnival project, which grants an additional +1 Amenity when underway and a variety of Great People points once completed. Cannot be built in a city with a Copacabana. Copacabana A district unique to Brazil. Replaces the Water Park district, and provides +2 Amenities. Also unlocks the Carnival project, which grants an additional +1 Amenity when underway and a variety of Great People points once completed. Cannot be built in a city with a Street Carnival. Cannot be built on Reef. |
Intro | Your mastery of the spoken word is a gift of great value, silver-tongued Pericles, leader of the Greeks. Through it you can attract the devotion of a league of states, surrounding yourself with their glory. Establish cultural sites along the rocky shores of Greece to unite your people behind your strong governance. If all goes well the Sirens will sing of the Age of Pericles! |
Ability | Surrounded by Glory
+5% Culture per city-state you are the Suzerain of. |
Civilization | Greece |
Civilization Ability | Plato's Republic
One extra Wildcard policy slot in any government. |
Civilization Unique Items | Hoplite
Greek unique Ancient era anti-cavalry unit that replaces the Spearman. +10 Combat Strength if there is at least one adjacent Hoplite unit. Acropolis A district unique to Greece for cultural sites. Replaces the Theater Square district and cheaper to build. Awards 1 Envoy when completed. +1 Culture bonus for each adjacent district and an additional +1 Culture bonus for adjacent City Center. +2 Culture bonus for each adjacent wonder, Entertainment Complex, and Water Park. Can only be built on Hills. |
Intro | Embrace the chill winds of the Motherland, Tsar Peter. Your fascination with science and culture is a gift, and you will learn much from your Grand Embassies to foreign lands. Under your rule, Russia will surely flourish and spread, absorbing all that lies around it, perhaps creating the greatest land empire seen on this earth. |
Ability | The Grand Embassy
Receives Science or Culture from Trade Routes to civilizations that are more advanced than Russia. +1 per 3 technologies or civics ahead. |
Civilization | Russia |
Civilization Ability | Mother Russia
Extra territory upon founding cities. +1 Faith and +1 Production from Tundra. Units do not receive damage from Blizzards. Civilizations that are at war with Russia receive +100% unit damage from Blizzards in Russian territory. |
Civilization Unique Items | Cossack
Russian unique Industrial era unit that replaces Cavalry. Stronger than Cavalry, and gains +5 Combat Strength when fighting in or adjacent to its home territory. Can move after attacking if Movement points remain. Lavra A district unique to Russia for religious activity. Replaces the Holy Site district and cheaper to build. Your city border grows by one tile each time a Great Person is expended in this city. The Lavra provides +1 Great Writer point per turn with a Shrine, +1 Great Artist point per turn with a Temple, and +1 Great Musician point per turn with a Worship building. |
Intro | All Spain stands ready to answer your prayers, devout King Philip II. From your palace at El Escorial you can send forth your followers: missionaries, apostles, and conquistadors ready to strike out across the seas to spread the good word about your most holy empire. May the treasures they uncover fuel your quest to unite the world under one faith and one empire, making you truly the Most Catholic king. |
Ability | El Escorial
Inquisitors can Remove Heresy one extra time. Inquisitors eliminate 100% of the presence of other Religions. Combat and Religious units have a bonus of +5 Combat Strength against players following other Religions. |
Civilization | Spain |
Civilization Ability | Treasure Fleet
May form Fleets and Armadas with Mercantilism, instead of Nationalism and Mobilization. Trade Routes receive +3 Gold, +2 Faith, and +1 Production. Trade Routes between multiple continents receive triple these numbers. Cities not on your original Capital’s continent receive +25% Production towards districts and a builder when founded. |
Civilization Unique Items | Conquistador
Spanish unique Renaissance era unit that replaces the Musketman. +10 Combat Strength when there is a religious unit within one hex. If this unit captures a city or is adjacent to a city when it is captured, the city will automatically adopt the Conquistador player's Religion as the dominant Religion. Mission Unlocks the Builder ability to construct a Mission, unique to Spain. +2 Faith. +2 Faith, +1 Production, and +1 Food if on a different continent than your Capital. +1 Science for every adjacent Campus and Holy Site district. Additional Science once Cultural Heritage is discovered. +2 Loyalty per turn for cities with a Mission improvement adjacent to the City Center and not on your original Capital's continent. |
Intro | Poundmaker, you bear the fate of the Cree without complaint. None doubt the skill of your warriors, but they rely upon your wisdom—striking your enemies does no good if you cannot protect your homes. As the world changes in unexpected ways, your alliances will bind you to a lasting future. Those who stand alone die alone. |
Ability | Favorable Terms
All Alliance types provide Shared Visibility. Your outgoing Trade Routes grant +1 Food to Poundmaker per Camp or Pasture at the destination. Trade Routes sent to your cities grant +1 Gold to Poundmaker per Camp or Pasture at the destination. |
Civilization | Cree |
Civilization Ability | Nîhithaw
+1 Trade Route capacity and a free Trader with the Pottery technology. Unclaimed tiles within 3 tiles of a Cree city come under Cree control when a Trader first moves into them. |
Civilization Unique Items | Mekewap
Unlocks the Builder ability to construct a Mekewap, unique to Cree. Provides +1 Production and +1 Housing. +1 Gold if adjacent to a Luxury resource. For every 2 adjacent Bonus Resources +1 Food. Additional Production, Gold, Food, and Housing as you advance through the Civics and Technology Tree. Must be placed adjacent to a Bonus or Luxury resource. Cannot be built adjacent to another Mekewap. Okihtcitaw Cree unique Ancient era unit that replaces the Scout. Strong reconnaissance unit. Starts with 1 free promotion. |
Intro | In your people lies your greatest strength, Emperor Qin Shi Huang. From all over the world, others will come to gaze upon the great walls and towering wonders of your united China. May the hands of your men never blister as they work hard and fast to raise the most impressive structures that the world will ever know. Protect them well, and you will forever be immortalized. |
Ability | The First Emperor
When building Ancient and Classical wonders you may spend Builder charges to complete 15% of the original wonder cost. Builders receive an additional charge. Canals are unlocked with the Masonry technology. |
Civilization | China |
Civilization Ability | Dynastic Cycle
Eurekas and Inspirations provide 50% of civics and technologies instead of 40%. When completing a wonder receive a random Eureka and Inspiration from the era of the wonder, if available. |
Civilization Unique Items | Crouching Tiger
Chinese unique Medieval era unit. Ranged unit with a Range of 1 and high combat strength. Great Wall Unlocks the Builder ability to construct the Great Wall, unique to China. +2 Gold. Provides an increase to Defense. Bonus to Gold if adjacent to other segments. Additional Culture and Tourism as you advance through the Technology Tree for adjacent segments. Must be built in a line along the borders of your empire. Can only be pillaged (never destroyed) by natural disasters. |
Intro | In your people lies your greatest strength, Emperor Qin Shi Huang. From all over the world, others will come to gaze upon the great walls and towering wonders of your united China. May the hands of your men never blister as they work hard and fast to raise the most impressive structures that the world will ever know. Protect them well, and you will forever be immortalized. |
Ability | Thirty-Six Stratagems
Melee units receive the Convert Barbarians action. This action converts Barbarian units into your units, but it removes the melee unit. |
Civilization | China |
Civilization Ability | Dynastic Cycle
Eurekas and Inspirations provide 50% of civics and technologies instead of 40%. When completing a wonder receive a random Eureka and Inspiration from the era of the wonder, if available. |
Civilization Unique Items | Crouching Tiger
Chinese unique Medieval era unit. Ranged unit with a Range of 1 and high combat strength. Great Wall Unlocks the Builder ability to construct the Great Wall, unique to China. +2 Gold. Provides an increase to Defense. Bonus to Gold if adjacent to other segments. Additional Culture and Tourism as you advance through the Technology Tree for adjacent segments. Must be built in a line along the borders of your empire. Can only be pillaged (never destroyed) by natural disasters. |
Intro | Ramses, pharaoh of the black land and the red, beloved like Horus, your imperious face gazes out across the desert in countless stone images. Others claim to be God’s messenger, but you claim to be the sun incarnate. From temples built from the living rock of Egypt, your command calls your people to you. Rule now, and may none stand against the rising flood. |
Ability | Abu Simbel
Gain Culture equal to 15% of the construction cost when finishing Buildings and 30% when completing Wonders. |
Civilization | Egypt |
Civilization Ability | Iteru
+15% Production towards districts and wonders if placed next to a River. Does not receive damage from Floods. |
Civilization Unique Items | Maryannu Chariot Archer
Egyptian unique Ancient era ranged unit. 4 Movement when starting in open terrain. Sphinx Unlocks the Builder ability to construct a Sphinx, unique to Egypt. +1 Faith and +1 Culture. +2 Appeal. +2 Faith if next to a wonder. +1 Culture if built on Floodplains. Additional Culture once Natural History is discovered. Provides Tourism after researching Flight. Cannot be built next to another Sphinx. Cannot be built on Snow or Snow Hills. |
Intro | Robert the Bruce, as the stalwart defender of Scotland you are no stranger to war, yet rarely do you seek to inflict it. If you keep your people happy, you'll inspire them to greatness. Let anyone who takes advantage of your weaker neighbors meet your fearless highlanders. They can teach the true meaning of freedom. |
Ability | Bannockburn
Can declare a War of Liberation after gaining the Defensive Tactics Civic. +100% Production and +2 Movement for the first 10 turns after declaring a War of Liberation. |
Civilization | Scotland |
Civilization Ability | Scottish Enlightenment
Happy cities receive an additional +5% Science and +5% Production. Happy cities generate +1 Great Scientist point per Campus and +1 Great Engineer point per Industrial Zone. Ecstatic cities double all these amounts. |
Civilization Unique Items | Golf Course
Unlocks the Builder ability to construct a Golf Course, unique to Scotland. +1 Amenity and +2 Gold. +1 Culture if adjacent to a City Center district and +1 Culture if adjacent to an Entertainment Complex district. Additional Tourism and Housing as you advance through the Civics and Technology Tree. Cannot be placed on Desert or Desert Hills. One per city. Tiles with Golf Courses cannot be swapped. +1 Appeal. Highlander Scottish unique Industrial Era unit that replaces the Ranger. Strong reconnaissance unit. +5 Combat Strength bonus when fighting in Hill and Forest terrain. |
Intro | The marriage of science and religion is a delicate balancing act, but one that you have mastered, Saladin. Your quest for knowledge is noble, and your people have a deep respect for you. But you need not rush into the unknown. Given time, the answers to life’s most puzzling questions will find their way back to Arabia. |
Ability | The Victorious
+100% Flanking and Support Bonus to all Combat and Religious units. |
Civilization | Arabia |
Civilization Ability | The Last Prophet
Automatically receive the final Great Prophet when the next-to-last one is claimed (if you have not earned a Great Prophet already). +1 Science for each foreign city following Arabia's Religion. |
Intro | The marriage of science and religion is a delicate balancing act, but one that you have mastered, Saladin. Your quest for knowledge is noble, and your people have a deep respect for you. But you need not rush into the unknown. Given time, the answers to life’s most puzzling questions will find their way back to Arabia. |
Ability | Righteousness of the Faith
The worship building for their Religion can be purchased by any player for just one-tenth of the usual Faith cost. This worship building is enhanced to add 10% to the Science, Faith, and Culture output of Arabian cities. |
Civilization | Arabia |
Civilization Ability | The Last Prophet
Automatically receive the final Great Prophet when the next-to-last one is claimed (if you have not earned a Great Prophet already). +1 Science for each foreign city following Arabia's Religion. |
Intro | Sejong Dewang, Sejong the Great, ruler of Joseon, from your pen proclamations flow that shape the course of history. A new society, a new way of being is yours to direct. Let your people live harmoniously by your example, and let your wisdom and knowledge guide Korea towards its destiny. |
Ability | Hangul
When you complete your first Technology from a new Era, receive double your Science per turn as Culture. |
Civilization | Korea |
Civilization Ability | Three Kingdoms
Mines receive +1 Science for every adjacent Seowon district. Farms receive +1 Food for every adjacent Seowon district. |
Civilization Unique Items | Seowon
A district unique to Korea for scientific endeavors. Replaces the Campus district. +4 Science. -1 Science for every adjacent district tile. Must be built on Hills. Hwacha Korean unique Renaissance Era unit that replaces the Field Cannon. High Ranged Attack Strength. Cannot move and attack in the same turn. |
Intro | Queen Seondeok, the stars reveal you lead Korea to greatness. Build Seowons to educate your people, for the secrets of the world are theirs to uncover. For those who would steal your knowledge, treat them to a rain of rocket propelled fire from your Hwacha. Reach for the heavens, shrewd queen, and your people will reach with you. |
Ability | Hwarang
Governors established in a city provide +3% Culture and Science for each Promotion they have earned, including their first. |
Civilization | Korea |
Civilization Ability | Three Kingdoms
Mines receive +1 Science for every adjacent Seowon district. Farms receive +1 Food for every adjacent Seowon district. |
Civilization Unique Items | Seowon
A district unique to Korea for scientific endeavors. Replaces the Campus district. +4 Science. -1 Science for every adjacent district tile. Must be built on Hills. Hwacha Korean unique Renaissance Era unit that replaces the Field Cannon. High Ranged Attack Strength. Cannot move and attack in the same turn. |
Intro | Clever Shaka, king of the Zulu, your soldiers shall win you an empire. The Impi warriors at your command outflank and outfight all who oppose them. The unyielding Zulu armies will prove your strength lies in numbers. You need not war with every neighbor—but let them think you might. |
Ability | Amabutho
May form Corps (Mercenaries Civic) and Armies (Nationalism Civic) earlier. An additional +5 Base Combat Strength to both Corps and Armies. |
Civilization | Zulu |
Civilization Ability | Isibongo
Cities with a garrisoned unit get +3 Loyalty per turn, or +5 if it is a Corps or Army. Conquering a city with a unit will upgrade it into a Corps or Army, if the proper Civics are unlocked. |
Civilization Unique Items | Ikanda
A district unique to Zulu which replaces the Encampment. Provides +1 Housing. Once the Civic or Technology prerequisite is met, Corps and Armies can be built outright. Buildings in the Ikanda receive +2 Gold and +1 Science. Faster Corps and Army creation. Impi Zulu unique Medieval Era unit that replaces the Pikeman. Increased Flanking bonus, low cost and low maintenance. Earns XP faster. |
Intro | You could have followed the whims of your colleagues, Simón Bolívar, but instead you chose to become the Liberator. Hardships never dissuaded you, so hold fast to your ideals and lead your republic into a new age of prosperity. |
Ability | Campaña Admirable
Earn a Comandante General when entering a new era. |
Civilization | Gran Colombia |
Civilization Ability | Ejército Patriota
+1 Movement to all units. Promoting a unit does not end that unit’s turn. |
Civilization Unique Items | Comandante General
A special type of Great Person only available to Simón Bolívar. Each has unique abilities, including a passive effect, and a Retire effect. Llanero Gran Colombian Industrial era unique unit that replaces the Cavalry. Low maintenance cost. +2 Combat Strength for every adjacent Llanero. Fully heals when in range of a Comandante General that activates its retire ability. Hacienda Unlocks the Builder ability to construct a Hacienda, unique to Gran Colombia. +2 Gold, +1 Production, and +0.5 Housing. +1 Food for every two adjacent Plantations (increased to every Plantation with Replaceable Parts). Plantations and Haciendas receive +1 Production for every two adjacent Haciendas (increased to every Hacienda with Rapid Deployment). Can only be built on Plains, Plains Hills, Grassland, and Grassland Hills. |
Intro | All praise to you, Suleiman the lawgiver, rightly called Magnificent! Master of the sublime house of Osman, your loyal servants stand ready to carry your commands to the farthest corner of your mighty land, while your foes tremble at the sight of your armies. Sultan of Sultans and Khan of Khans, lead your people to greatness. |
Ability | Grand Vizier
Exclusive unique Governor with military and diplomatic abilities. Gain the Janissary unique unit and a Governor Title when the Gunpowder technology is researched. |
Civilization | Ottomans |
Civilization Ability | Great Turkish Bombard
+50% Production toward siege units. All siege units gain +5 Combat Strength against district defenses. Conquered cities do not lose Population. Cities not founded by the Ottomans gain +1 Amenity and +4 Loyalty per turn. |
Civilization Unique Items | Grand Bazaar
A building unique to the Ottomans. Accumulate 1 extra Strategic resource for every different type of Strategic resource this city has improved. Receive 1 Amenity for every Luxury resource this city has improved. Barbary Corsair Ottoman unique Medieval era naval unit that replaces the Privateer. It costs no Movement to coastal raid. Can only be seen by other Naval Raiders unless adjacent to it. Reveals Naval Raiders within sight range. |
Intro | All praise to you, Suleiman the lawgiver, rightly called Magnificent! Master of the sublime house of Osman, your loyal servants stand ready to carry your commands to the farthest corner of your mighty land, while your foes tremble at the sight of your armies. Sultan of Sultans and Khan of Khans, lead your people to greatness. |
Ability | The Magnificent
+15% Science and Culture when in a Golden Age or Heroic Age. +4 Combat Strength when not in a Golden Age or Heroic Age against Civilizations who are also not in a Golden Age or Heroic Age. |
Civilization | Ottomans |
Civilization Ability | Great Turkish Bombard
+50% Production toward siege units. All siege units gain +5 Combat Strength against district defenses. Conquered cities do not lose Population. Cities not founded by the Ottomans gain +1 Amenity and +4 Loyalty per turn. |
Civilization Unique Items | Grand Bazaar
A building unique to the Ottomans. Accumulate 1 extra Strategic resource for every different type of Strategic resource this city has improved. Receive 1 Amenity for every Luxury resource this city has improved. Barbary Corsair Ottoman unique Medieval era naval unit that replaces the Privateer. It costs no Movement to coastal raid. Can only be seen by other Naval Raiders unless adjacent to it. Reveals Naval Raiders within sight range. |
Intro | Sundiata Keita, Lion of Mali, your griots sing your praises! You rose from humble beginnings to fulfill the prophecy of your people. You are a hunter and a magician; now the time has come to be a king! Bring Mali from its humble beginnings to the empire it is destined to be. |
Ability | Sogolon
It costs 20% less Gold to recruit Great People and the Market gains 2 Great Writing slots in Cities founded by Mali. Great Works of Writing receive +4 Gold and +2 Production. |
Civilization | Mali |
Civilization Ability | Songs of the Jeli
City Centers gain +1 Faith and +1 Food for every adjacent Desert and Desert Hills tiles. Mines receive -1 Production and +4 Gold. May purchase Commercial Hub district buildings with Faith. -30% Production toward constructing buildings or training units. |
Civilization Unique Items | Suguba
A district unique to Mali specializing in finance and trade that replaces the Commercial Hub. Units, Buildings, and Districts are 20% cheaper to purchase with Gold and Faith in this City. +2 Gold bonus for each adjacent Holy Site. +2 Gold bonus from a tile containing a River edge. +1 Gold bonus for every two adjacent district tiles. Mandekalu Cavalry Mali unique Medieval Era unit that replaces the Knight. Trader units are immune to being plundered if they are within 4 tiles of a Mandekalu Cavalry and on a land tile. Combat victories provide Gold equal to 100% of that unit's base Combat Strength (on Standard Speed). |
Intro | Fierce Tamar, only a fool could misjudge Georgia's true measure. Hound your enemies with loyal clansmen who strike from the hills. Encourage your foes to dash their best against your cities' enduring walls. The armies of your protectorates will run them down as they flee. If you suffer no fools, great queen, Georgia will not suffer. |
Ability | Glory of the World, Kingdom and Faith
Combat victories provide Faith equal to 50% of the Combat Strength of the defeated unit (on Standard Speed). Each Envoy you send to a city-state of your majority Religion counts as two Envoys. (Must have a majority Religion). |
Civilization | Georgia |
Civilization Ability | Strength in Unity
When making Dedications at the beginning of a Golden Age or Heroic Age, receive the Normal Age bonus towards improving Era Score in addition to the other bonus. +50% Production towards defensive buildings. |
Civilization Unique Items | Khevsur
Georgian unique Medieval Era unit that replaces the Man-At-Arms. +7 Combat Strength bonus when fighting in hill terrain. No Movement penalty in hill terrain. Tsikhe A building unique to Georgia. Lower Production cost and higher outer defenses than Renaissance Walls. Provides +3 Tourism after advancing to the Conservation Civic. Provides +4 Faith. When in a Golden Age the Tourism and Faith are +100%. |
Intro | And so it is upon your broad shoulders, Theodore Roosevelt, to charge forth and lead your people on their great adventure. Use your military might to give the peoples of your homeland the square deal they so desperately deserve. Surely you will raise America into the limelight and attract visitors from across the oceans just to see your lands. Bully for you, Mr. President. |
Ability | Antiquities and Parks
Breathtaking tiles adjacent to either a Natural Wonder or a Mountain receive +2 Science. Breathtaking tiles adjacent to either a Wonder or Woods receive +2 Culture. All tiles in a city with a National Park are +1 Appeal. Cannot build the Rough Rider unique unit. |
Civilization | America |
Civilization Ability | Founding Fathers
All Diplomatic policy slots in the current government are converted to Wildcard slots. +1 Diplomatic Favor per turn for every Wildcard slot in their government. |
Civilization Unique Items | P-51 Mustang
American unique Atomic era air unit that replaces the Fighter. Gains +5 Combat Strength against fighter aircraft, has +2 flight range, and gains +50% experience. Film Studio A building unique to America. +100% Tourism pressure from this city towards other civilizations when the game enters the Modern era. |
Intro | And so it is upon your broad shoulders, Theodore Roosevelt, to charge forth and lead your people on their great adventure. Use your military might to give the peoples of your homeland the square deal they so desperately deserve. Surely you will raise America into the limelight and attract visitors from across the oceans just to see your lands. Bully for you, Mr. President. |
Ability | Roosevelt Corollary
Units receive +5 Combat Strength on their home continent. Envoys sent to City-States you have a Trade Route to count as two Envoys. Gain the Rough Rider unique unit with Rifling. |
Civilization | America |
Civilization Ability | Founding Fathers
All Diplomatic policy slots in the current government are converted to Wildcard slots. +1 Diplomatic Favor per turn for every Wildcard slot in their government. |
Civilization Unique Items | P-51 Mustang
American unique Atomic era air unit that replaces the Fighter. Gains +5 Combat Strength against fighter aircraft, has +2 flight range, and gains +50% experience. Film Studio A building unique to America. +100% Tourism pressure from this city towards other civilizations when the game enters the Modern era. |
Intro | Empress Theodora, you come from nothing to rule the remnants of Rome! With your wit and beauty you captivated the people of Constantinople, and placed your hand upon the great wheel of power. In a time of strife and division, let all be guided by your counsel and set your shining seal upon the land. |
Ability | Metanoia
Holy Sites provide Culture equal to their adjacency bonus. Farms provide a Faith adjacency to Hippodromes and Holy Sites. |
Civilization | Byzantium |
Civilization Ability | Taxis
Units receive +3 Combat Strength or Religious Strength for each Holy City converted to Byzantium's Religion (including Byzantium's Holy City). Byzantium's Religion is spread to nearby cities when defeating a unit belonging to an enemy civilization or city-state. +1 Great Prophet point from cities with a Holy Site district. |
Civilization Unique Items | Dromon
Byzantine unique Classical era unit that replaces the Quadrireme that has additional range and receives +10 Combat Strength against units. Hippodrome A district unique to Byzantium. Replaces the Entertainment Complex district, provides +3 Amenities, and is cheaper to build. When the Hippodrome and buildings in this district are constructed, receive a Heavy Cavalry unit. Units granted from this district do not have a resource maintenance cost. Cannot be built in a city with a Water Park. |
Intro | Great Shōgun Tokugawa Ieyasu, you know well that the patient blade is the one that will strike home. Guard your homeland carefully from usurpers domestic and foreign, and trust in the industry and resourcefulness of your people, for they alone can be relied upon. The task of rule is one that is long, and its burdens are heavy, but there is no room for discontent, nor for despair, with your hand upon the sword. |
Ability | Bakuhan
International Trade Routes receive -25% Yield and Tourism, but Domestic Trade Routes provide +1 Culture, +1 Science, and +2 Gold for every Specialty District at the Destination. Cities within 6 tiles of Japan's Capital are 100% loyal and after researching Flight receive +1 Tourism for every District. |
Civilization | Japan |
Civilization Ability | Meiji Restoration
All districts receive an additional standard adjacency bonus for being adjacent to another district. |
Civilization Unique Items | Samurai
Japanese unique Medieval era melee unit that replaces the Man-At-Arms. Does not suffer combat penalties when damaged. Electronics Factory A building unique to Japan. Provides +4 Culture to this city after researching the Electricity technology. Its Production bonus is extended to all City Centers within 6 tiles that do not already have a bonus from this building type. |
Intro | All people will tremble with fear and respect for you, great warrior Queen Tomyris. For it is from the back of your stallion that you shall look upon and lead the Scythian people. Great epics will be told of the horse warriors that ride forth from the steppe, and at the front line of every battle - they will find you. Ride on, fierce queen, and may your friends be true just as your enemies falter. |
Ability | Killer of Cyrus
All units receive +5 Combat Strength when attacking wounded units. When they eliminate a unit, they heal up to 30 hit points. |
Civilization | Scythia |
Civilization Ability | People of the Steppe
Receive a second light cavalry unit or Saka Horse Archer each time you train a light cavalry unit or Saka Horse Archer. |
Civilization Unique Items | Saka Horse Archer
Scythian unique Classical era unit. Ranged unit with 4 Movement with a Range of 1. Kurgan Unlocks the Builder ability to construct a Kurgan, unique to Scythia. +1 Faith and +3 Gold. +1 Faith for each adjacent Pasture (becomes +2 after researching Stirrups). Provides Tourism from Faith after researching Flight. Cannot be built on Hills. |
Intro | Cast your net wide, oh Trajan, emperor of mighty Rome. Your legions stand at the ready to march out and establish the largest empire the world has ever seen. If you can truly get all roads to lead to Rome, yours will be an empire of great riches and luxuries. Surely then our citizens will proclaim you as their best ruler, the Optimus Princeps. |
Ability | Trajan's Column
All cities start with an additional City Center building. (Starts with a Monument building in the Ancient era). |
Civilization | Rome |
Civilization Ability | All Roads Lead to Rome
All cities you found or conquer start with a Trading Post. If in Trade Route range of your Capital, they also start with a road to it. Your Trade Routes earn +1 Gold for passing through Trading Posts in your own cities. |
Civilization Unique Items | Legion
Roman unique Classical era melee unit that replaces the Swordsman. Can build a Roman Fort. Bath A district unique to Rome for city growth. Replaces the Aqueduct district and cheaper to build. It provides this city with a source of fresh water from an adjacent River, Lake, Oasis, or Mountain. Cities that do not yet have existing fresh water receive up to 6 Housing. Cities that already have existing fresh water will instead get +2 Housing. Must be built adjacent to the City Center. In either case, the Bath provides an additional bonus of +2 Housing and +1 Amenity. Must be built adjacent to the City Center. |
Intro | Your Majesty the Queen Victoria of England, extend your reach beyond your borders and across the face of the globe. Worry not over the possibility of defeat for your loyal redcoats and overwhelming navy will surely carry the day. With your calm and steady touch you can bring all lands under England's sway, establishing a true Pax Britannica. |
Ability | Pax Britannica
Each time you found your first city on a continent other than your home continent receive a free melee unit and a Trade Route capacity. Constructing any Royal Navy Dockyard grants you a copy of the strongest naval unit you can build. Gain the Redcoat unique unit when the Military Science technology is researched. |
Civilization | England |
Civilization Ability | Workshop of the World
Iron and Coal Mines accumulate 2 more resources per turn. +100% Production towards Military Engineers. Military Engineers receive +2 charges. Buildings that provide additional yields when Powered receive +4 of that yield. +20% Production towards Industrial Zone buildings. Harbor buildings increase Strategic Resource Stockpiles by +10 (on Standard Speed). |
Civilization Unique Items | Sea Dog
English unique Renaissance era naval unit that replaces the Privateer. Has a chance to capture defeated enemy ships. Can only be seen by other Naval Raiders unless adjacent to it. Reveals Naval Raiders within sight range. Royal Navy Dockyard A district unique to England for naval activity in your city. Replaces the Harbor district. Also removes the Movement penalty for embarking and disembarking to and from this tile. Must be built on Coast or Lake Terrain adjacent to land. +1 Movement for all naval units built in Dockyard +2 Gold and +4 Loyalty per turn when built on a foreign continent. Cannot be built on Reef |
Intro | Your Majesty the Queen Victoria of England, extend your reach beyond your borders and across the face of the globe. Worry not over the possibility of defeat for your loyal redcoats and overwhelming navy will surely carry the day. With your calm and steady touch you can bring all lands under England's sway, establishing a true Pax Britannica. |
Ability | Age of Steam
+10% Production in Cities for every Industrial Zone building in that city. +2 Production to all Strategic Resources. |
Civilization | England |
Civilization Ability | Workshop of the World
Iron and Coal Mines accumulate 2 more resources per turn. +100% Production towards Military Engineers. Military Engineers receive +2 charges. Buildings that provide additional yields when Powered receive +4 of that yield. +20% Production towards Industrial Zone buildings. Harbor buildings increase Strategic Resource Stockpiles by +10 (on Standard Speed). |
Civilization Unique Items | Sea Dog
English unique Renaissance era naval unit that replaces the Privateer. Has a chance to capture defeated enemy ships. Can only be seen by other Naval Raiders unless adjacent to it. Reveals Naval Raiders within sight range. Royal Navy Dockyard A district unique to England for naval activity in your city. Replaces the Harbor district. Also removes the Movement penalty for embarking and disembarking to and from this tile. Must be built on Coast or Lake Terrain adjacent to land. +1 Movement for all naval units built in Dockyard +2 Gold and +4 Loyalty per turn when built on a foreign continent. Cannot be built on Reef |
Intro | You chose the sunny ways, Wilfrid Laurier, and made cheerfulness and courtesy the character of the Canadian people. Where others look to divide and sow mistrust, you inspire cooperation and understanding. Show the world that a unified people can forever stand the test of time. |
Ability | The Last Best West
Allows Farms to be built on Tundra terrain. After Civil Engineering is unlocked Farms can be built on Tundra Hills. In Snow, Tundra, Snow Hills, and Tundra Hills all Mines provide +2 Production, Lumber Mills provide +2 Production, Camps provide +2 Food, Farms provide +2 Food, and strategic resource accumulation rate is +100%. Reduces the purchase cost of tiles in these terrain types by 50%. |
Civilization | Canada |
Civilization Ability | Four Faces of Peace
Cannot declare war on City-States or surprise wars. Surprise wars cannot be declared on Canada. For every 100 Tourism per turn earn 1 Diplomatic Favor per turn. Receive +100% Diplomatic Favor from successfully completing an Emergency or Scored Competition. |
Civilization Unique Items | Ice Hockey Rink
Unlocks the Builder ability to construct an Ice Hockey Rink, unique to Canada. +1 Amenity. +1 Culture for each adjacent Tundra, Tundra Hills, Snow, and Snow Hills tile. Provides Tourism from Culture once Flight is unlocked. +2 Food and Production once the Professional Sports civic is unlocked. +4 Culture if adjacent to a Stadium building. Can be built on Tundra, Tundra Hills, Snow, and Snow Hills. One per city. +2 Appeal. Mountie Canadian unique Modern era unit. Can create 2 National Parks. +5 Combat Strength when fighting within 2 tiles of a National Park. Additional +5 Combat Strength when fighting within 2 tiles of a National Park you own. |
Intro | Queen Wilhelmina, you will defend the Netherlands to the last. Turn coastland to farmland with Dutch ingenuity. Your citizens will farm with great efficiency, knowing that they are under the protection of your mighty warships. Above all, trade with everyone you meet. A good deal can turn a foe into a friend—and if not, the money will fund your opposition. |
Ability | Radio Oranje
Your Trade Routes to your own cities provide +2 Loyalty per turn for the starting city. Trade Routes to foreign cities or from foreign cities provide +2 Culture to you. |
Civilization | Netherlands |
Civilization Ability | Grote Rivieren
Major adjacency bonus for Campuses, Theater Squares, and Industrial Zones if next to a river. Culture Bomb adjacent tiles when completing a Harbor. |
Civilization Unique Items | Polder
Unlocks the Builder ability to construct a Polder, unique to Netherlands. +1 Food, +1 Production, and +0.5 Housing. +1 Food if adjacent to a Polder improvement. Additional Production, Gold, and Food as you advance through the Civics and Technology Tree. Must be placed on a Coast or Lake tile adjacent to 3 or more passable land tiles. Increases Movement Cost of tile to 3. De Zeven Provinciën Netherlands unique Renaissance Era unit that replaces the Frigate. +7 Combat Strength when attacking defensible districts. |
Intro | From humble beginnings to the center of the world you rose, Wu Zetian, Empress of China. Do not let the machinations of your court halt you, for you outwit them all. Whether by the painter’s brush, your skill with words, or the poisoned blade you will rise above your foes, and cause the world to bow to you – out of love or fear, there is little difference. |
Ability | Manual of Entrapment
All offensive Spies operate at 1 level higher. Whenever an offensive spy mission is successful, you also gain 50% of the Culture and Science that the targeted city earned that turn. Receive a free spy (and extra spy capacity) after discovering Defensive Tactics. |
Civilization | China |
Civilization Ability | Dynastic Cycle
Eurekas and Inspirations provide 50% of civics and technologies instead of 40%. When completing a wonder receive a random Eureka and Inspiration from the era of the wonder, if available. |
Civilization Unique Items | Crouching Tiger
Chinese unique Medieval era unit. Ranged unit with a Range of 1 and high combat strength. Great Wall Unlocks the Builder ability to construct the Great Wall, unique to China. +2 Gold. Provides an increase to Defense. Bonus to Gold if adjacent to other segments. Additional Culture and Tourism as you advance through the Technology Tree for adjacent segments. Must be built in a line along the borders of your empire. Can only be pillaged (never destroyed) by natural disasters. |
Intro | The world awaits, great Yongle Emperor of Ming China. Stretch out your hand and grasp its riches and its knowledge. Place your nation at the center of all things, and let all come to you in supplication. Let none speak ill of you. |
Ability | Lijia
All Cities receive Projects where they can convert 50% of their Production into Food, Faith, or 100% if it is Gold. Cities with 10 or more Population receive +2 Gold, +1 Science, and +1 Culture per turn for each Population in the city. |
Civilization | China |
Civilization Ability | Dynastic Cycle
Eurekas and Inspirations provide 50% of civics and technologies instead of 40%. When completing a wonder receive a random Eureka and Inspiration from the era of the wonder, if available. |
Civilization Unique Items | Crouching Tiger
Chinese unique Medieval era unit. Ranged unit with a Range of 1 and high combat strength. Great Wall Unlocks the Builder ability to construct the Great Wall, unique to China. +2 Gold. Provides an increase to Defense. Bonus to Gold if adjacent to other segments. Additional Culture and Tourism as you advance through the Technology Tree for adjacent segments. Must be built in a line along the borders of your empire. Can only be pillaged (never destroyed) by natural disasters. |
Intro | America |
Ability | Founding Fathers
All Diplomatic policy slots in the current government are converted to Wildcard slots. +1 Diplomatic Favor per turn for every Wildcard slot in their government. |
Unique Items | P-51 Mustang
American unique Atomic era air unit that replaces the Fighter. Gains +5 Combat Strength against fighter aircraft, has +2 flight range, and gains +50% experience. Film Studio A building unique to America. +100% Tourism pressure from this city towards other civilizations when the game enters the Modern era. |
Leaders | Abraham Lincoln
Teddy Roosevelt (Bull Moose) Teddy Roosevelt (Rough Rider) |
Intro | Arabia |
Ability | The Last Prophet
Automatically receive the final Great Prophet when the next-to-last one is claimed (if you have not earned a Great Prophet already). +1 Science for each foreign city following Arabia's Religion. |
Leaders | Saladin (Sultan)
Saladin (Vizier) |
Intro | Australia |
Ability | Land Down Under
+3 Housing in coastal cities. Pastures trigger a Culture Bomb. Yields from Campuses, Commercial Hubs, Holy Sites and Theater Squares are +1 in tiles with Charming Appeal, +3 in Breathtaking. |
Unique Items | Digger
Australian unique Modern era unit that replaces Infantry. +10 Combat Strength when fighting on Coastal tiles. +5 Combat Strength when fighting on Neutral or Foreign Territory. Outback Station Unlocks the Builder ability to construct an Outback Station, unique to Australia. +1 Food and +1 Production. +1 Food for each adjacent Pasture. Additional Food and Production as you advance through the Technology and Civic Tree for adjacent Outback Stations and Pastures. Can only be built in Desert, Desert Hills, Grassland, and Plains tiles. |
Leaders | John Curtin
|
Intro | Aztec |
Ability | Legend of the Five Suns
Spend Builder charges to complete 20% of the original district cost. |
Unique Items | Eagle Warrior
Aztec unique Ancient era unit that replaces the Warrior. Has a chance to capture other civilization's military units by turning them into Builders. Tlachtli A building unique to the Aztecs. Provides 2 Amenities, +1 Culture, +2 Faith, and a Great General Point. |
Leaders | Montezuma
|
Intro | Babylon |
Ability | Enuma Anu Enlil
Eurekas provide all of the Science for technologies. -50% Science per turn. |
Unique Items | Sabum Kibittum
Babylonian unique Ancient era melee unit. +17 Combat Strength against Heavy and Light Cavalry promotion class units. This unit has 3 Movement and sight. Palgum A building unique to Babylon. +1 Housing and +2 Production. Freshwater tiles receive +1 Food. City must be adjacent to a River. |
Leaders | Hammurabi
|
Intro | Brazil |
Ability | Amazon
Rainforest tiles provide +1 adjacency bonus for Campus, Commercial Hub, Holy Site, and Theater Square districts, and grant +1 Appeal to adjacent tiles, instead of the usual -1. |
Unique Items | Minas Geraes
Brazilian unique Industrial era unit that replaces the Battleship. Stronger than the Battleship. Unlocked by Nationalism. Street Carnival A district unique to Brazil. Replaces the Entertainment Complex district, and provides +2 Amenities. Also unlocks the Carnival project, which grants an additional +1 Amenity when underway and a variety of Great People points once completed. Cannot be built in a city with a Copacabana. Copacabana A district unique to Brazil. Replaces the Water Park district, and provides +2 Amenities. Also unlocks the Carnival project, which grants an additional +1 Amenity when underway and a variety of Great People points once completed. Cannot be built in a city with a Street Carnival. Cannot be built on Reef. |
Leaders | Pedro II
|
Intro | Byzantium |
Ability | Taxis
Units receive +3 Combat Strength or Religious Strength for each Holy City converted to Byzantium's Religion (including Byzantium's Holy City). Byzantium's Religion is spread to nearby cities when defeating a unit belonging to an enemy civilization or city-state. +1 Great Prophet point from cities with a Holy Site district. |
Unique Items | Dromon
Byzantine unique Classical era unit that replaces the Quadrireme that has additional range and receives +10 Combat Strength against units. Hippodrome A district unique to Byzantium. Replaces the Entertainment Complex district, provides +3 Amenities, and is cheaper to build. When the Hippodrome and buildings in this district are constructed, receive a Heavy Cavalry unit. Units granted from this district do not have a resource maintenance cost. Cannot be built in a city with a Water Park. |
Leaders | Basil II
Theodora |
Intro | Canada |
Ability | Four Faces of Peace
Cannot declare war on City-States or surprise wars. Surprise wars cannot be declared on Canada. For every 100 Tourism per turn earn 1 Diplomatic Favor per turn. Receive +100% Diplomatic Favor from successfully completing an Emergency or Scored Competition. |
Unique Items | Ice Hockey Rink
Unlocks the Builder ability to construct an Ice Hockey Rink, unique to Canada. +1 Amenity. +1 Culture for each adjacent Tundra, Tundra Hills, Snow, and Snow Hills tile. Provides Tourism from Culture once Flight is unlocked. +2 Food and Production once the Professional Sports civic is unlocked. +4 Culture if adjacent to a Stadium building. Can be built on Tundra, Tundra Hills, Snow, and Snow Hills. One per city. +2 Appeal. Mountie Canadian unique Modern era unit. Can create 2 National Parks. +5 Combat Strength when fighting within 2 tiles of a National Park. Additional +5 Combat Strength when fighting within 2 tiles of a National Park you own. |
Leaders | Wilfrid Laurier
|
Intro | China |
Ability | Dynastic Cycle
Eurekas and Inspirations provide 50% of civics and technologies instead of 40%. When completing a wonder receive a random Eureka and Inspiration from the era of the wonder, if available. |
Unique Items | Crouching Tiger
Chinese unique Medieval era unit. Ranged unit with a Range of 1 and high combat strength. Great Wall Unlocks the Builder ability to construct the Great Wall, unique to China. +2 Gold. Provides an increase to Defense. Bonus to Gold if adjacent to other segments. Additional Culture and Tourism as you advance through the Technology Tree for adjacent segments. Must be built in a line along the borders of your empire. Can only be pillaged (never destroyed) by natural disasters. |
Leaders | Kublai Khan (China)
Qin (Mandate of Heaven) Qin (Unifier) Wu Zetian Yongle |
Intro | Cree |
Ability | Nîhithaw
+1 Trade Route capacity and a free Trader with the Pottery technology. Unclaimed tiles within 3 tiles of a Cree city come under Cree control when a Trader first moves into them. |
Unique Items | Mekewap
Unlocks the Builder ability to construct a Mekewap, unique to Cree. Provides +1 Production and +1 Housing. +1 Gold if adjacent to a Luxury resource. For every 2 adjacent Bonus Resources +1 Food. Additional Production, Gold, Food, and Housing as you advance through the Civics and Technology Tree. Must be placed adjacent to a Bonus or Luxury resource. Cannot be built adjacent to another Mekewap. Okihtcitaw Cree unique Ancient era unit that replaces the Scout. Strong reconnaissance unit. Starts with 1 free promotion. |
Leaders | Poundmaker
|
Intro | Egypt |
Ability | Iteru
+15% Production towards districts and wonders if placed next to a River. Does not receive damage from Floods. |
Unique Items | Maryannu Chariot Archer
Egyptian unique Ancient era ranged unit. 4 Movement when starting in open terrain. Sphinx Unlocks the Builder ability to construct a Sphinx, unique to Egypt. +1 Faith and +1 Culture. +2 Appeal. +2 Faith if next to a wonder. +1 Culture if built on Floodplains. Additional Culture once Natural History is discovered. Provides Tourism after researching Flight. Cannot be built next to another Sphinx. Cannot be built on Snow or Snow Hills. |
Leaders | Cleopatra (Egyptian)
Cleopatra (Ptolemaic) Ramses II |
Intro | England |
Ability | Workshop of the World
Iron and Coal Mines accumulate 2 more resources per turn. +100% Production towards Military Engineers. Military Engineers receive +2 charges. Buildings that provide additional yields when Powered receive +4 of that yield. +20% Production towards Industrial Zone buildings. Harbor buildings increase Strategic Resource Stockpiles by +10 (on Standard Speed). |
Unique Items | Sea Dog
English unique Renaissance era naval unit that replaces the Privateer. Has a chance to capture defeated enemy ships. Can only be seen by other Naval Raiders unless adjacent to it. Reveals Naval Raiders within sight range. Royal Navy Dockyard A district unique to England for naval activity in your city. Replaces the Harbor district. Also removes the Movement penalty for embarking and disembarking to and from this tile. Must be built on Coast or Lake Terrain adjacent to land. +1 Movement for all naval units built in Dockyard +2 Gold and +4 Loyalty per turn when built on a foreign continent. Cannot be built on Reef |
Leaders | Eleanor of Aquitaine (England)
Elizabeth I Victoria (Age of Empire) Victoria (Age of Steam) |
Intro | Ethiopia |
Ability | Aksumite Legacy
Ethiopia’s International Trade Routes grant +0.5 Faith per resource at the origin. Improved resources provide +1 Faith for each copy the city owns. Can purchase Archaeological Museums and Archaeologists with Faith. |
Unique Items | Oromo Cavalry
Ethiopian unique Medieval era light cavalry unit. Has additional sight and receives no Movement penalty from moving in Hills. Rock-Hewn Church Unlocks the Builder ability to construct a Rock-Hewn Church, unique to Ethiopia. +1 Faith. +1 Faith for every adjacent Mountain and Hills tile. Provides Tourism from Faith, after researching Flight. +1 Appeal. Can only be built on Hills not adjacent to another Rock-Hewn Church. |
Leaders | Menelik II
|
Intro | France |
Ability | Grand Tour
+20% Production toward Medieval, Renaissance, and Industrial era wonders. Tourism from wonders of any era is +100%. |
Unique Items | Garde Impériale
French unique Industrial era melee unit that replaces the Line Infantry. +10 Combat Strength when fighting on your capital's continent. Great General points for killing units. Château Unlocks the Builder ability to construct a Chateau, unique to France. +2 Culture. +1 Appeal. +2 Culture if next to a wonder. +1 Gold if next to a Luxury resource. Can only be built adjacent to Rivers, including on Floodplains. |
Leaders | Catherine de Medici (Black Queen)
Catherine de Medici (Magnificence) Eleanor of Aquitaine (France) |
Intro | Gaul |
Ability | Hallstatt Culture
Mines provide a minor adjacency bonus for all districts, a Culture Bomb of unowned territory, and receive +1 Culture. Specialty districts do not receive a minor adjacency for being adjacent to another district and these districts cannot be built adjacent to the City Center. |
Unique Items | Gaesatae
Gallic unique Ancient era unit that replaces the Warrior. This unit has increased cost and receives +10 Combat Strength when fighting units with a higher base Combat Strength. +5 Combat Strength vs. district defenses. Oppidum A district unique to Gaul that is cheaper and available earlier than the district it replaces, the Industrial Zone. The Oppidum district is defensible with a ranged attack. When the first Oppidum is constructed the Apprenticeship technology is unlocked. +2 Production adjacency bonus from Quarries and strategic resources. |
Leaders | Ambiorix
|
Intro | Georgia |
Ability | Strength in Unity
When making Dedications at the beginning of a Golden Age or Heroic Age, receive the Normal Age bonus towards improving Era Score in addition to the other bonus. +50% Production towards defensive buildings. |
Unique Items | Khevsur
Georgian unique Medieval Era unit that replaces the Man-At-Arms. +7 Combat Strength bonus when fighting in hill terrain. No Movement penalty in hill terrain. Tsikhe A building unique to Georgia. Lower Production cost and higher outer defenses than Renaissance Walls. Provides +3 Tourism after advancing to the Conservation Civic. Provides +4 Faith. When in a Golden Age the Tourism and Faith are +100%. |
Leaders | Tamar
|
Intro | Germany |
Ability | Free Imperial Cities
Each city can build one more district than usual (exceeding the normal limit based on Population). |
Unique Items | U-Boat
German unique Modern era naval unit that replaces the Submarine. Cheaper to produce, +1 Sight, and +10 Combat Strength when fighting on Ocean tiles. Able to reveal other stealthed units. Hansa A district unique to Germany for industrial activity. Replaces the Industrial Zone district and cheaper to build. + 2 Production bonus for each adjacent Commercial Hub, Aqueduct, Canal, and Dam districts. +1 Production bonus for each adjacent resource. +1 Production bonus for every two adjacent district tiles. |
Leaders | Frederick Barbarossa
Ludwig II |
Intro | Gran Colombia |
Ability | Ejército Patriota
+1 Movement to all units. Promoting a unit does not end that unit’s turn. |
Unique Items | Comandante General
A special type of Great Person only available to Simón Bolívar. Each has unique abilities, including a passive effect, and a Retire effect. Llanero Gran Colombian Industrial era unique unit that replaces the Cavalry. Low maintenance cost. +2 Combat Strength for every adjacent Llanero. Fully heals when in range of a Comandante General that activates its retire ability. Hacienda Unlocks the Builder ability to construct a Hacienda, unique to Gran Colombia. +2 Gold, +1 Production, and +0.5 Housing. +1 Food for every two adjacent Plantations (increased to every Plantation with Replaceable Parts). Plantations and Haciendas receive +1 Production for every two adjacent Haciendas (increased to every Hacienda with Rapid Deployment). Can only be built on Plains, Plains Hills, Grassland, and Grassland Hills. |
Leaders | Simón Bolívar
|
Intro | Greece |
Ability | Plato's Republic
One extra Wildcard policy slot in any government. |
Unique Items | Hoplite
Greek unique Ancient era anti-cavalry unit that replaces the Spearman. +10 Combat Strength if there is at least one adjacent Hoplite unit. Acropolis A district unique to Greece for cultural sites. Replaces the Theater Square district and cheaper to build. Awards 1 Envoy when completed. +1 Culture bonus for each adjacent district and an additional +1 Culture bonus for adjacent City Center. +2 Culture bonus for each adjacent wonder, Entertainment Complex, and Water Park. Can only be built on Hills. |
Leaders | Gorgo
Pericles |
Intro | Hungary |
Ability | Pearl of the Danube
+50% Production to Districts and Buildings constructed across a river from a City Center. |
Unique Items | Thermal Bath
A building unique to Hungary. +2 Amenities and +2 Production extends to each city center within 6 tiles. These bonuses apply once to a city, and multiple copies of this building within 6 tiles of a city center do not provide additional bonuses. This city receives +3 Tourism and +2 additional Amenities if there is at least one Geothermal Fissure in this city's borders. Huszár Hungarian unique Industrial era unit that replaces Cavalry. +3 Combat Strength for every active Alliance. Black Army Hungarian unique Medieval Era unit that replaces the Courser. +3 Combat Strength for each adjacent Levied unit. |
Leaders | Matthias Corvinus
|
Intro | Inca |
Ability | Mit’a
Citizens may work Mountain tiles. Mountain tiles provide +2 Production and an additional +1 Production when the game reaches the Industrial Era. +1 Food to Mountain tiles for every adjacent Terrace Farm. |
Unique Items | Terrace Farm
Unlocks the Builder ability to construct a Terrace Farm, unique to the Inca. +1 Food. Provides +1 Housing. +1 Food for each adjacent Mountain Tile. Gain +2 Production for each adjacent Aqueduct district. Receive +1 Production if adjacent to Fresh Water and not an Aqueduct district. Additional Food as you advance through the Civics and Technology Tree for adjacency with other Terrace Farms. Can be placed on Grassland Hills, Plains Hills, and Desert Hills. Warak’aq Incan unique Medieval Era unit that replaces the Skirmisher. Stronger at ranged combat than the Skirmisher and +1 additional attack per turn. Qhapaq Ñan Unlocks the Builder ability to construct a Qhapaq Ñan, unique to Pachacuti. Acts as a movement portal on a mountain range, allowing units to move into it and exit from another portal at the cost of 2 Movement. Trade Routes traveling through it can multiply the Gold they get from districts at their destination. Can only be built on an adjacent Mountain tile. Cannot be pillaged or removed. |
Leaders | Pachacuti
|
Intro | India |
Ability | Dharma
Receives Follower Belief bonuses in a city from each Religion that has at least 1 Follower. Cities gain an Amenity for every Religion with at least 1 Follower. Missionaries have +2 spreads. +100% Religious pressure from your Trade Routes. |
Unique Items | Varu
Indian unique Classical era heavy cavalry unit. Adjacent enemy units receive -5 Combat Strength. Stepwell Unlocks the Builder ability to construct a Stepwell, unique to India. +1 Food and +1 Housing. +1 Faith if adjacent to a Holy Site district. +1 Food if adjacent to a Farm. Additional Housing, Faith, and Food as you advance through the Technology and Civics Tree. Prevents Food loss during Drought. Cannot be built on Hills or adjacent to another Stepwell. |
Leaders | Chandragupta
Gandhi |
Intro | Indonesia |
Ability | Great Nusantara
Coast and Lake tiles provide a minor adjacency bonus for Holy Site, Campus, Industrial Zone, and Theater Square districts. +1 Amenity from entertainment to each Entertainment Complex adjacent to a Coast or Lake tile. |
Unique Items | Jong
Indonesian unique Medieval era naval unit that replaces the Frigate. Formation units all inherit escort's Movement speed and +5 Combat Strength when in a formation. Kampung Unlocks the Builder ability to construct a Kampung, unique to Indonesia. +1 Production and +1 Housing. +1 Food for each adjacent Fishing Boat. Additional Production, Housing, and Tourism as you advance through the Technology and Civics Tree. Must be placed on a Coast or Lake tile adjacent to a sea resource. |
Leaders | Gitarja
|
Intro | Japan |
Ability | Meiji Restoration
All districts receive an additional standard adjacency bonus for being adjacent to another district. |
Unique Items | Samurai
Japanese unique Medieval era melee unit that replaces the Man-At-Arms. Does not suffer combat penalties when damaged. Electronics Factory A building unique to Japan. Provides +4 Culture to this city after researching the Electricity technology. Its Production bonus is extended to all City Centers within 6 tiles that do not already have a bonus from this building type. |
Leaders | Hojo Tokimune
Tokugawa |
Intro | Khmer |
Ability | Grand Barays
+3 Faith and +1 Amenity from entertainment to each city with an Aqueduct. Farms provide +2 Food if adjacent to an Aqueduct. |
Unique Items | Domrey
Khmer unique Medieval era siege unit that replaces the Trebuchet. This unit has a higher Melee and Range Strength than the Trebuchet. It can move and shoot in the same turn and exerts zone of control. Prasat A building unique to Khmer. Replaces the Temple. Required to purchase Apostles and Inquisitors with Faith. Missionaries purchased in this city receive the Martyr ability which grants a Relic if this Missionary dies in Theological Combat. |
Leaders | Jayavarman VII
|
Intro | Kongo |
Ability | Nkisi
+2 Food, +2 Production, +1 Faith, and +4 Gold from each Relic, Artifact, and Sculpture Great Work of Art in addition to the usual Culture. Receive 50% more Great Artist, Great Musician, and Great Merchant points. Palace has slots for 5 Great Works. |
Unique Items | Ngao Mbeba
Kongo unique Classical era unit that replaces the Swordsman. +10 Combat Strength when defending against ranged attacks. Can move and see through Woods and Rainforest. Mbanza A district unique to Kongo that can only be constructed in Rainforest or Woods. Replaces the Neighborhood district but is available earlier and cheaper to build. Provides +5 Housing , +2 Food, and +4 Gold, regardless of Appeal. |
Leaders | Mvemba a Nzinga
Nzinga Mbande |
Intro | Korea |
Ability | Three Kingdoms
Mines receive +1 Science for every adjacent Seowon district. Farms receive +1 Food for every adjacent Seowon district. |
Unique Items | Seowon
A district unique to Korea for scientific endeavors. Replaces the Campus district. +4 Science. -1 Science for every adjacent district tile. Must be built on Hills. Hwacha Korean unique Renaissance Era unit that replaces the Field Cannon. High Ranged Attack Strength. Cannot move and attack in the same turn. |
Leaders | Sejong
Seondeok |
Intro | Macedon |
Ability | Hellenistic Fusion
Receive boosts upon city conquest: a Eureka for each Encampment or Campus in the conquered city and an Inspiration for each Holy Site or Theater Square. |
Unique Items | Hypaspist
Macedonian unique melee unit that replaces the Swordsman. +5 Combat Strength when besieging districts. 50% Additional Support Bonus. Hetairoi Macedonian unique heavy cavalry unit that replaces the Horseman. Additional +5 Combat Strength when adjacent to a Great General. +5 Great General points when killing an enemy unit. Starts with 1 free Promotion. Basilikoi Paides A building unique to Macedon.+25% combat experience for all melee, ranged land units, and Hetairoi trained in this city. Gain Science equal to 25% of the unit's cost when a non civilian unit is created in this city. May not be built in an Encampment district that already has a Stable. |
Leaders | Alexander
|
Intro | Mali |
Ability | Songs of the Jeli
City Centers gain +1 Faith and +1 Food for every adjacent Desert and Desert Hills tiles. Mines receive -1 Production and +4 Gold. May purchase Commercial Hub district buildings with Faith. -30% Production toward constructing buildings or training units. |
Unique Items | Suguba
A district unique to Mali specializing in finance and trade that replaces the Commercial Hub. Units, Buildings, and Districts are 20% cheaper to purchase with Gold and Faith in this City. +2 Gold bonus for each adjacent Holy Site. +2 Gold bonus from a tile containing a River edge. +1 Gold bonus for every two adjacent district tiles. Mandekalu Cavalry Mali unique Medieval Era unit that replaces the Knight. Trader units are immune to being plundered if they are within 4 tiles of a Mandekalu Cavalry and on a land tile. Combat victories provide Gold equal to 100% of that unit's base Combat Strength (on Standard Speed). |
Leaders | Mansa Musa
Sundiata Keita |
Intro | Mapuche |
Ability | Toqui
Cities with an Established Governor provide +5% Culture, +5% Production, and +10% experience in combat towards all units trained in this city. These numbers are tripled in cities not founded by the Mapuche. All cities within 9 tiles of a city with your Governor gain +4 Loyalty per turn towards your civilization. |
Unique Items | Chemamull
Unlocks the Builder ability to construct a Chemamull, unique to Mapuche. +1 Production. Provides Culture equal to 75% of the tile's Appeal. Additional Tourism after researching Flight. Minimum Appeal of Breathtaking. Malón Raider Mapuche unique Renaissance Era unit. +5 Combat Strength bonus if within 4 hexes of friendly territory. Pillaging costs 1 Movement. |
Leaders | Lautaro
|
Intro | Maya |
Ability | Mayab
Settling adjacent to Fresh Water and Coast does not provide extra Housing, instead each Farm provides an additional +1 Housing, +1 Production for every adjacent Observatory, and +1 Gold. +1 Amenity for every Luxury adjacent to the City Center. |
Unique Items | Hul'che
Mayan unique Ancient Era ranged unit that replaces the Archer. Strong ranged attack. +5 Combat Strength when fighting a wounded opponent. Observatory A district unique to the Maya for scientific endeavors. Replaces the Campus district and cheaper to build. +2 Science bonus for adjacent Plantations. +1 Science bonus for every two adjacent Farm or district tiles. |
Leaders | Lady Six Sky
|
Intro | Mongolia |
Ability | Örtöö
Starting a Trade Route immediately creates a Trading Post in the destination city. Receive an extra level of Diplomatic Visibility for possessing a Trading Post in any city of a civilization. All Mongolian units double the usual Combat Bonus for having a higher level of Diplomatic Visibility than their opponent. |
Unique Items | Keshig
Mongolian unique Medieval Era Ranged Cavalry unit. Can escort moving civilian and support units at their higher Movement speed. Ordu A building unique to Mongolia. Grants an ability that gives +1 Movement to Heavy and Light Cavalry trained in this city. +25% combat experience for all cavalry and siege class units trained in this city. Strategic Resource Stockpiles increased +10 (on Standard Speed). May not be built in an Encampment district that already has a Barracks. |
Leaders | Genghis Khan
Kublai Khan (Mongolia) |
Intro | Māori |
Ability | Mana
Begin the game with the Sailing and Shipbuilding technologies unlocked and with the ability to enter Ocean tiles. Embarked units gain +2 Movement. Unimproved Woods and Rainforest are +1 Production. Additional +1 Production from Mercantilism and +2 Production from Conservation. Fishing Boats provide +1 Food and a Culture Bomb to adjacent tiles. Resources cannot be harvested. Great Writers cannot be earned. |
Unique Items | Marae
A building unique to the Māori. +1 Culture and Faith to all of this city's tiles with a passable feature or natural wonder. After Flight is researched receive +1 Tourism to all of this city's tiles with a feature or natural wonder. Costs no maintenance. Has no Great Work slots. Toa Māori unique Classical era melee unit. Adjacent enemy units receive -5 Combat Strength. Can build the unique Pā improvement. Pā Unlocks the Toa ability to construct a Pā, unique to Māori. Occupying unit receives +4 Defense Strength, and automatically gains 2 turns of fortification. A Māori unit occupying a Pā heals even if they just moved or attacked. Must be built on a Hill tile. |
Leaders | Kupe
|
Intro | Netherlands |
Ability | Grote Rivieren
Major adjacency bonus for Campuses, Theater Squares, and Industrial Zones if next to a river. Culture Bomb adjacent tiles when completing a Harbor. |
Unique Items | Polder
Unlocks the Builder ability to construct a Polder, unique to Netherlands. +1 Food, +1 Production, and +0.5 Housing. +1 Food if adjacent to a Polder improvement. Additional Production, Gold, and Food as you advance through the Civics and Technology Tree. Must be placed on a Coast or Lake tile adjacent to 3 or more passable land tiles. Increases Movement Cost of tile to 3. De Zeven Provinciën Netherlands unique Renaissance Era unit that replaces the Frigate. +7 Combat Strength when attacking defensible districts. |
Leaders | Wilhelmina
|
Intro | Norway |
Ability | Knarr
Units gain the ability to enter Ocean tiles after researching the Shipbuilding technology. Naval melee units heal in neutral territory. Units ignore additional Movement costs from embarking and disembarking. |
Unique Items | Berserker
Norwegian unique Medieval era melee unit that replaces the Man-At-Arms. 4 Movement if this unit starts in enemy territory. +10 Combat Strength when attacking and -5 Combat Strength when defending against melee attacks. Stave Church A building unique to Norway. Required to purchase Apostles and Inquisitors with Faith. Holy Site districts get an additional standard adjacency bonus from Woods. +1 Production to each coastal resource tile in this city. |
Leaders | Harald Hardrada (Konge)
Harald Hardrada (Varangian) |
Intro | Nubia |
Ability | Ta-Seti
+30% Production toward Ranged units. All Ranged units gain +50% combat experience. Mines over strategic resources provide +1 Production. Mines over bonus and luxury resources provide +2 Gold. |
Unique Items | Pítati Archer
Nubian unique Ancient era unit that replaces the Archer. Stronger than the Archer with extra Movement. Upgrades to Crossbowman. Nubian Pyramid Improvement that unlocks with Masonry and must be built on Desert, Desert Hills or Floodplains. +2 Faith and +2 Food. Receives additional yields from adjacent districts. +1 Food if adjacent to a city center. For all other districts that award adjacency bonuses: +1 of the appropriate yield if that district is adjacent. |
Leaders | Amanitore
|
Intro | Ottomans |
Ability | Great Turkish Bombard
+50% Production toward siege units. All siege units gain +5 Combat Strength against district defenses. Conquered cities do not lose Population. Cities not founded by the Ottomans gain +1 Amenity and +4 Loyalty per turn. |
Unique Items | Grand Bazaar
A building unique to the Ottomans. Accumulate 1 extra Strategic resource for every different type of Strategic resource this city has improved. Receive 1 Amenity for every Luxury resource this city has improved. Barbary Corsair Ottoman unique Medieval era naval unit that replaces the Privateer. It costs no Movement to coastal raid. Can only be seen by other Naval Raiders unless adjacent to it. Reveals Naval Raiders within sight range. |
Leaders | Suleiman (Kanuni)
Suleiman (Muhteşem) |
Intro | Persia |
Ability | Satrapies
+1 Trade Route capacity with Political Philosophy civic. Receive +2 Gold and +1 Culture for routes between your own cities. Roads built in your territory are one level more advanced than usual. |
Unique Items | Immortal
Persian unique melee unit that replaces the Swordsman. Melee class unit with a ranged attack, Range 2. Strong defense strength. Pairidaeza Unlocks the Builder ability to construct a Pairidaeza, unique to Persia. +1 Culture and +2 Gold. +1 Appeal. +1 Culture for each adjacent Holy Site and Theater Square. +1 Gold for each adjacent Commercial Hub and City Center. Additional Culture and Tourism as you advance through the Technology and Civics Tree. Cannot be built on Snow, Tundra, Snow Hills, or Tundra Hills or adjacent to another Pairidaeza. |
Leaders | Cyrus
Nader Shah |
Intro | Phoenicia |
Ability | Mediterranean Colonies
Begin the game with the Writing technology Eureka. Coastal cities founded by Phoenicia and located on the same continent as the Phoenician Capital are 100% Loyal. Settlers gain +2 Movement and +2 sight range while embarked. Settlers ignore additional Movement costs from embarking and disembarking. |
Unique Items | Bireme
Phoenician unique Ancient Era unit that replaces the Galley. Increased Combat Strength and Movement. Trader units are immune to being plundered if they are within 4 tiles of a Bireme and on a water tile. Cothon A district unique to Phoenicia for naval activity in your city. Replaces the Harbor district and cheaper to build. Must be built on Coast or Lake Terrain adjacent to land. +50% Production towards naval units and Settlers in this city. All wounded naval units in this city’s borders heal +100 HP each turn. |
Leaders | Dido
|
Intro | Poland |
Ability | Golden Liberty
Culture Bomb adjacent tiles when completing an Encampment or Fort inside friendly territory. One Military policy slot in the current government is converted to a Wildcard slot. |
Unique Items | Winged Hussar
Polish unique Renaissance era unit. Pushes defending enemy units back from their hex in any battle where they score more damage. Defenders that cannot retreat suffer additional damage. Sukiennice A building unique to Poland. International Trade Routes from this city gain +2 Production; domestic Trade Routes gain +4 Gold. |
Leaders | Jadwiga
|
Intro | Portugal |
Ability | Casa da Índia
International Trade Routes must originate from a coastal city and can only reach cities on the coast or with a Harbor, but receive +50% towards all yields. Trader units have +50% range over water, and can embark as soon as they are unlocked. |
Unique Items | Nau
Portuguese unique naval melee unit that replaces the Caravel. Starts with 1 free Promotion and is less maintenance. Has two charges to build Feitorias. Feitoria Unlocks the Nau ability to construct a Feitoria, unique to Portugal. Provides +4 Gold and +1 Production. Trade routes sent to this city from Portugal gain +4 Gold and +1 Production. Can only be built adjacent to Luxury or Bonus resources in territory belonging to other Civilizations or City-States that you have Open Borders with. Must be built on a Coast or Lake tile adjacent to land and not adjacent to another Feitoria. Feitorias cannot be removed. Navigation School A building unique to Portugal. +25% Production towards naval units in this city. +1 Science for every two coast or lake tiles in this city. +1 Great Admiral and +1 Great Scientist point per turn. |
Leaders | João III
|
Intro | Rome |
Ability | All Roads Lead to Rome
All cities you found or conquer start with a Trading Post. If in Trade Route range of your Capital, they also start with a road to it. Your Trade Routes earn +1 Gold for passing through Trading Posts in your own cities. |
Unique Items | Legion
Roman unique Classical era melee unit that replaces the Swordsman. Can build a Roman Fort. Bath A district unique to Rome for city growth. Replaces the Aqueduct district and cheaper to build. It provides this city with a source of fresh water from an adjacent River, Lake, Oasis, or Mountain. Cities that do not yet have existing fresh water receive up to 6 Housing. Cities that already have existing fresh water will instead get +2 Housing. Must be built adjacent to the City Center. In either case, the Bath provides an additional bonus of +2 Housing and +1 Amenity. Must be built adjacent to the City Center. |
Leaders | Julius Caesar
Trajan |
Intro | Russia |
Ability | Mother Russia
Extra territory upon founding cities. +1 Faith and +1 Production from Tundra. Units do not receive damage from Blizzards. Civilizations that are at war with Russia receive +100% unit damage from Blizzards in Russian territory. |
Unique Items | Cossack
Russian unique Industrial era unit that replaces Cavalry. Stronger than Cavalry, and gains +5 Combat Strength when fighting in or adjacent to its home territory. Can move after attacking if Movement points remain. Lavra A district unique to Russia for religious activity. Replaces the Holy Site district and cheaper to build. Your city border grows by one tile each time a Great Person is expended in this city. The Lavra provides +1 Great Writer point per turn with a Shrine, +1 Great Artist point per turn with a Temple, and +1 Great Musician point per turn with a Worship building. |
Leaders | Peter
|
Intro | Scotland |
Ability | Scottish Enlightenment
Happy cities receive an additional +5% Science and +5% Production. Happy cities generate +1 Great Scientist point per Campus and +1 Great Engineer point per Industrial Zone. Ecstatic cities double all these amounts. |
Unique Items | Golf Course
Unlocks the Builder ability to construct a Golf Course, unique to Scotland. +1 Amenity and +2 Gold. +1 Culture if adjacent to a City Center district and +1 Culture if adjacent to an Entertainment Complex district. Additional Tourism and Housing as you advance through the Civics and Technology Tree. Cannot be placed on Desert or Desert Hills. One per city. Tiles with Golf Courses cannot be swapped. +1 Appeal. Highlander Scottish unique Industrial Era unit that replaces the Ranger. Strong reconnaissance unit. +5 Combat Strength bonus when fighting in Hill and Forest terrain. |
Leaders | Robert the Bruce
|
Intro | Scythia |
Ability | People of the Steppe
Receive a second light cavalry unit or Saka Horse Archer each time you train a light cavalry unit or Saka Horse Archer. |
Unique Items | Saka Horse Archer
Scythian unique Classical era unit. Ranged unit with 4 Movement with a Range of 1. Kurgan Unlocks the Builder ability to construct a Kurgan, unique to Scythia. +1 Faith and +3 Gold. +1 Faith for each adjacent Pasture (becomes +2 after researching Stirrups). Provides Tourism from Faith after researching Flight. Cannot be built on Hills. |
Leaders | Tomyris
|
Intro | Spain |
Ability | Treasure Fleet
May form Fleets and Armadas with Mercantilism, instead of Nationalism and Mobilization. Trade Routes receive +3 Gold, +2 Faith, and +1 Production. Trade Routes between multiple continents receive triple these numbers. Cities not on your original Capital’s continent receive +25% Production towards districts and a builder when founded. |
Unique Items | Conquistador
Spanish unique Renaissance era unit that replaces the Musketman. +10 Combat Strength when there is a religious unit within one hex. If this unit captures a city or is adjacent to a city when it is captured, the city will automatically adopt the Conquistador player's Religion as the dominant Religion. Mission Unlocks the Builder ability to construct a Mission, unique to Spain. +2 Faith. +2 Faith, +1 Production, and +1 Food if on a different continent than your Capital. +1 Science for every adjacent Campus and Holy Site district. Additional Science once Cultural Heritage is discovered. +2 Loyalty per turn for cities with a Mission improvement adjacent to the City Center and not on your original Capital's continent. |
Leaders | Philip II
|
Intro | Sumeria |
Ability | Epic Quests
When you capture a Barbarian Outpost, receive a Tribal Village reward in addition to the usual Gold. Pay half the usual cost to levy city-state units. |
Unique Items | War-Cart
Sumerian unique Ancient era unit. Stronger than all other starting units. No penalties against anti-cavalry units. 4 Movement if this unit starts in open terrain. Ziggurat Unlocks the Builder ability to construct a Ziggurat, unique to Sumeria. +2 Science. +1 Culture if next to River. Cannot be built on Hills but may be built on Floodplains. |
Leaders | Gilgamesh
|
Intro | Sweden |
Ability | Nobel Prize
Sweden gains 50 Diplomatic Favor when earning a Great Person (on Standard Speed). Sweden receives +1 Great Engineer point from Factories and +1 Great Scientist point from Universities. Having Sweden in the game adds three unique World Congress competitions starting in the Industrial Era. |
Unique Items | Open-Air Museum
Unlocks the Builder ability to construct an Open-Air Museum, unique to Sweden. Provides +2 Loyalty per turn in this city. +2 Culture and +2 Tourism for each type of terrain (Snow, Tundra, Desert, Plains or Grassland) in which at least one Swedish city is founded. One per city. Tiles with Open-Air Museums cannot be swapped. Queen's Bibliotheque A building unique to Sweden. This building provides 2 slots of Writing, Music, and any type of Art. Awards +1 Governor Title. Carolean Swedish unique Renaissance Era unit that replaces the Pike and Shot. Faster than the Pike and Shot. +3 Combat Strength per unused Movement. |
Leaders | Kristina
|
Intro | Vietnam |
Ability | Nine Dragon River Delta
All land specialty districts can only be built on Rainforest, Marsh, or Woods. Receive the following yields for every building on these features: +1 Culture in Woods, +1 Science in Rainforest and +1 Production in Marsh. Woods can be planted with the Medieval Faires civic. |
Unique Items | Voi Chiến
Vietnamese unique Medieval era ranged unit that replaces the Crossbowman. These units have additional movement and can move after attacking. They are also stronger when defending, more expensive, and have greater sight. Thành A district unique to Vietnam which replaces the Encampment. +2 Culture for each adjacent district. After Flight is researched receive Tourism equal to the Culture output. This district does not require population, is cheaper to build, cannot be built adjacent to the city center, does not provide Great People points, and is not a specialty district. |
Leaders | Bà Triệu
|
Intro | Zulu |
Ability | Isibongo
Cities with a garrisoned unit get +3 Loyalty per turn, or +5 if it is a Corps or Army. Conquering a city with a unit will upgrade it into a Corps or Army, if the proper Civics are unlocked. |
Unique Items | Ikanda
A district unique to Zulu which replaces the Encampment. Provides +1 Housing. Once the Civic or Technology prerequisite is met, Corps and Armies can be built outright. Buildings in the Ikanda receive +2 Gold and +1 Science. Faster Corps and Army creation. Impi Zulu unique Medieval Era unit that replaces the Pikeman. Increased Flanking bonus, low cost and low maintenance. Earns XP faster. |
Leaders | Shaka
|